We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that.
Fixes/Enhancements
- Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
- Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.
- Fixed an issue where matchmaking could get stuck on "Finding best game server"
- Fixed a bug that prevented some alternate art Glyphs from dropping.
- Fixed the music volume setting not affecting all music.
- Fixed the campaign 100% completion achievement not unlocking under the correct conditions.
- If the correct conditions have already been achieved it will unlock at startup.
- In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.
- In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.
- In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.
- Fixed a collision issue near stairs in Stronghold.
Balance Changes
- Pulse Cannon: Increased range by 10%
- The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.
- Summon Trap: Trigger radius increased from 100 to 200.
- Flame Turret: DPS increased from 45 to 50.