TMM: Entourage

Chocolate Ship Games

Released
Aug 31, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update to v1.50

    Change log Game -Divided base camp into multiple smaller ones -Reduced size of buildings -Increased number of buildings which can be placed per camp per player -Added neutral hostile faction -Added units of neutral hostile faction which guard expansion camps -Killing neutral unit

  2. Developer post

    Update to v1.40

    Change log Game -Added development age progression -Available Technology levels now depend on current development age -Integrated Order Map. Players may now give indirect orders to units in each sector of the map -Building supply has been removed from the game -General polish and

  3. Developer post

    Update to v1.30

    Game -Added three mounted units for each faction -Added a building to produce mounted units for each faction -Added base expansions to bases. Now every team’s base starts at level 1, after a while they level up and add more foundations and palisades to enhance gameplay. Each base

  4. Developer post

    Version 1.0.0

    Change log Game -Free building placement system has been replaced with foundation system which offers building options to the player on click -Taking objectives provide foundations to the controlling team on the spot -Buildings can be upgraded several times -Produced units inheri

  5. Developer post

    Version 0.5.0

    Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement

  6. Developer post

    Version 0.5.0

    Change log Game -Hero units now inherit stats from other unit types -Set window mode to full screen by default -Convention: Unit names are now single word only -Changed a couple of unit names to conform to this convention -Added some checks to prevent incorrect building placement

  7. Developer post

    Version 0.4.5

    Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements o

  8. Developer post

    Version 0.4.5

    Change log Animations -Changed which animations are played by different units and at different speeds UI -Fixed a bug which prevented icons from being destroyed on game over Game -Fixed some minor bugs Version 0.4.4 UI -Added hero portraits to the minimap -Updated text elements o

  9. Developer post

    Version 0.4.3

    Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void

  10. Developer post

    Version 0.4.3

    Change Log UI -Fixed an issue which culled text in the game over score sheet Game -Improved load times -Added checks to prevent important objects from being created in the void

  11. Developer post

    Version 0.4.2

    Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons an

  12. Developer post

    Version 0.4.2

    Change log Open Battle -Added ~20 maps UI -Changed appearance of minimap to only show walkable areas -Aligned minimap to camera rotation -Fixed some tooltips (i.e. skills) -Added colors for hero units on minimap -Changed local hero color to white -Reduzed size of minimap icons an

  13. Developer post

    Version 0.4.1

    Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit

  14. Developer post

    Version 0.4.1

    Change log Game -Fixed a bug which caused the map the be really dark at the start of the match UI -Fixed a bug which caused some sprites to appear white -Changed positioning of morale text a bit

  15. Developer post

    Version 0.4.0

    Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your tea

  16. Developer post

    Version 0.4.0

    Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your tea

  17. Developer post

    September Update 1

    Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lane

  18. Developer post

    September Update 1

    Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lane

  19. Developer post

    Update to v.0.2.0

    Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI

  20. Developer post

    Update to v.0.2.0

    Change log Maps -Added 155 new maps to competitive game modes CTF -Reintroduced the game mode Objectives -Increased their radius to make them more responsive AI -Fixed a couple of bugs across the board -We are now telling the AI which objectives are more important than others UI