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Version 1.0.0

Change log

Game
-Free building placement system has been replaced with foundation system which offers building options to the player on click
-Taking objectives provide foundations to the controlling team on the spot
-Buildings can be upgraded several times
-Produced units inherit the unit level of their producer
-Higher unit levels improve hit points, armor and damage output
-Players now can construct main tents which act as a drop-off point for resources and produce workers
-Troops now require at least one worker unit to be traded in for the recruitment process
-Player units spawn in the team’s base
-Each base provides numerous foundations to each player in the team
-Added another power fantasy: Titan (become a sword wielding giant for a short time)
-Troops follow the player unit when they have reached a minimum head count to prevent trickling (and dying)
-Polish across the board

UI
-Adjusted UI to the new gameplay
-Added more hints to the player