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Version 0.4.0

Change log

Campaigns
-Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold)

Stronghold
-Players now start in a corner of the map
-Objectives are created closeby which need to be captured and held for some time
-After that time, your team scores
-New objectives are created further away
-Score until no more objectives are created
-Added 140 new maps to support the new release

Morale
-Added a morale system
-A player kill increases your morale by a small amount
-Death decreases your morale by a big amount
-Gain kill participation by staying in the general vicinity of the victim

Terrain
-Increased heightmap resolution to support the new maps
-Fixed a bug when generating terrains

Gunship
-Added 4 autonomous weapons to the gunship
-Players may change the loadout of the gunship at anytime

UI
-Added kill messages
-Made improvements to readability of texts
-Improved tooltips for some elements (mainly appearance and weapon dropdown menus)
-Restructured main menu navigation to improve flow
-Restructured match lobby to show match, campaign and other settings in different windows
-Players need to be ready before starting a new match
-Added a chatbox to the match lobby
-Changed the appearance of loading and game over screens
-Capture bar screen position now adjusts to the objective’s position in the world
-Connected some loose ends

Multiplayer
-Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between players

Game
-Improved general stability of the game and error handling
-Changed perspective to ortographic/isometric
-Fixed a rare bug which prevented players from shooting

Known Issues
-In rare cases some sprites are not rendered correctly
-In some cases the terrain appears too dark after map load, moving into differen areas solves this issue