Change log (v.0.3.0)
Multiplatform release: Added executables for Mac and Linux
Added 2 new coop gamemodes: Open Battle and Corridor Battle
Added a melee unit
Open Battle (Coop)
-Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes
-Control the flow of battle and outplay your opponent to win
-Production is disabled
Corridor Battle (Coop)
-Stretched area with two teams placed at opposite ends
-Classic tug of war
-Production is disabled
Maps
-Added secondary maps to all game modes which support unit production
-Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap
-Added links between main map and secondary maps at specific points, usually at team starting positions
Units
-Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage
AI
-Added cannons back to the default production rotation
Weapons
-Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing
UI
-Unified tooltips for all game modes to make them more consistent
-Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location
-General cleanup and improvements
FOW
-Improved visual quality of the Fog of War
Performance
-Threaded a lot of tasks improving performance
Multiplayer
-Added various sanity checks to prevent irregular actions