
Developer posts and news about this game.


Small update to fix saving and Resting issues

New players start in the Tavern Added Character Bios Added Starting party characters Rumours are now much, much cheaper to buy.

Realm Builder Beta Create your own realms and dungeons to share. Note, this app is still in beta and may be subject to change before full release. While some content remains "Core" and is read only, you now can create your own creatures, NPCs, and items to populate your worlds. A

Movement no longer takes "forever"

Some large updates and new features: Flee!! Finally Sir Robin has a route to immortality in the bards song. Reach the edge of the battlefield and you can now flee. But, understand Heroes, every character left behind is gone forever! Character Figures option Option to use animated

Isometric exploration and combat: Improved rendering performance, terrain display, visibility, and map controls. Object artwork: Added separate overhead icons and four directional isometric images, with adjustable scale and improved previews. Containers and traps: Improved chest

Small patch to fix 11 misbehaving sprites

Creature Sprites enabled HP changes and Condition application on screen in combat Combat real-estate gained by moving Round / Segment to header space Fixed low resolution issue with cropping Added Dismiss anywhere to remove **Cough** "dead weight" from the party, or send a thirst

Hi all, Before discussing the immediate and longer-term development priorities, I want to say a huge thank you to everyone who has purchased Fantasy Classic: Dungeon Crawler (FC/DC) during pre-release. Having an income stream while I continue working on this project is an enormou

Dread & Display Update This update improves combat clarity and support for lower-resolution displays. Display and interface Added Borderless Fullscreen and Windowed display modes. Added selectable window resolution and UI scaling. Display changes now include confirmation and

Major Combat Pass In the first major fork from the TTRPG system, the CRPG version of FCDC has received its own balancing pass. Combat defence has received a major overhaul, making defensive actions clearer and more consistent for characters and creatures. Attacks now resolve thro

Fixes a save issue

Along the Wild Coast, the troglodytes have always existed in scattered nests beneath the limestone cliffs, drowned caves and fissures that open only at low tide. Until recently they were a nuisance rather than a true danger: territorial, foul-smelling and vicious when cornered, b

New Adventure and Gameplay Update This update adds a new adventure, introduces outdoor exploration maps, expands difficulty options, and makes significant improvements to combat, looting and character management. New adventure Added Bandit Camp! , featuring outdoor exploration, e

Overland travel options prompt.

Exploration, Combat AI & Quality-of-Life Update This update expands dungeon and overland exploration, improves combat automation and performance, and introduces persistent settlement trading. Players Manual has been updated to latest game release. Underwater Exploration Added

Patched a big that moved a stairs down into a treasure chamber... I wonder why no one reported that bug? ;-)

Added Creature harvesting: Trail rations, hides, pelts, scales and chitin can be gained with a successful Nature check after battles. These items can be sold to merchants, Stores take Trail Rations, and Blacksmith take the rest as raw materials. Combat opening camera now frames a

Reduced excessive damage values across several creatures. Rebalanced Armour Use against each armour type’s handling challenge. Improved Armour Use progression against appropriately challenging attacks. Overland travel now stops only when more than half the party is Exhausted or U