Released
Sep 2, 2026
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Stability Hotpatch 1.0.0c

    Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach. This shou

  2. Developer post

    Gameplay Hotpatch 1.0.0b

    I am still working on improving stability, but in the meantime I wanted to fix three small things: Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in respon

  3. Developer post

    Rutrum Now Released!

    Thank you everyone for your patience! Rutrum v1.0.0 is now officially released. Because I tried to add a lot of new content, the balance may be slightly off for the next few days. So I will be looking closely at feedback and data (from those who opt-in to sharing anonymous gamepl

  4. Developer post

    Details About Release and Future Plans

    Hello everyone! I've been reading the comments every day and trying to polish the game more and more while fleshing out content. Important notes: After release, the save files from the demo will not automatically carry over. I am sorry for this loss of progress. There are numerou

  5. Developer post

    Gameplay and Stability Patch -- Common Strength Shovels, More Readable Tooltips

    Ver 0.956a Patchnotes: First, I want to apologize to players playing in other languages, I need to update the localization, as I've been changing several items. I will try to update this in the next patch. まず、他の言語でプレイしているプレイヤーの皆様にお詫び申し上げます。いくつかのアイテムに変更を加えたため、ローカライズ(翻訳)を更新する必要がありま

  6. Developer post

    Crate Collision hotfix

    Ver 0.954c Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it...

  7. Developer post

    Penny Rock Shovel + Handle hot fix

    Ver 0.954b Penny Rock shovel and handle was producing large rocks due to a typo, rather than charge stones. It is now fixed. Sapphire Sleep has been renamed to Sapphire Energy (placeholder name)

  8. Developer post

    Balance + Bug Fixes

    Ver 0.954a patchnotes Sprint's upgrade has also been slightly altered, it was previously bugged. Sapphire Stun received a moderate debuff. Old: Forge Sapphire: Stun all enemies New: Forge Sapphire: Stun one random non-boss enemy The upgrade and handle were also changed. New Sapph

  9. Developer post

    Localization Patch [ 日本語 / 简体中文 / 繁體中文 ] and UI / Bug Fixes

    I'm sorry this patch took quite some time. The "gem preview" system and localization both had a lot of situations that I didn't anticipate and required additional polish. Language can now be switched to 日本語 / 简体中文 / 繁體中文 by selecting options in the main menu (upper left gear butt

  10. Developer post

    Extensive UI Improvements (I hope) + Stability + Bug Fixes

    Ver 0.952a Increased Stability throughout, should be less likely to crash and may slightly help performance. (Rigidbody2Ds were changing some of the collisionshapes out of the physics loop, now fixed to defer.) View Book button is now on screen -- under the Options Menu at top le

  11. Developer post

    Localization HotFix

    Ver 0.951b Localization debug mode was incorrectly displaying for non-english operating systems / locales. My apologies! It should now display the english strings as usual, as I gear up for a larger (initial) localization patch.

  12. Developer post

    Item + Enemy Revisions + Tentative Release Date (Aug 27th)

    Ver 0.951a Patch Notes RELEASE DATE: I'm targeting August 27th for the full release. I'm sorry if I end up needing another 2-4 weeks and end up delaying, but you should know that delay at least 2 weeks in advance. Of course, there will be more patches (especially balance + bugs +

  13. Developer post

    Physics Hotpatch

    Ver 0.950b Hotpatch The "10% bounce" worked well for Star Crate but on other crates was causing rocks and gems to be unable to reach an equilibrium (constantly rotating and moving). So Star Crate is still bouncy, but for other crates this is removed. A font spillover issue with "

  14. Developer post

    Adjusted Physics + New Fonts + Fixed Hungry Boss

    Ver 0.950a Coins + Gems now have more mass and launch about 2x faster (when manually released) This should make it slightly easier to form forges and unlock chests, and very slightly decrease average run time. The core gameplay feels a little closer to "Spring Down" shovel. I mad

  15. Developer post

    1 New Midrun Boss + Another Monster Balance Patch

    (Ver 0.949a) I finally had a chance to look into the anonymous data (for those who selected that they were willing to share data). I noticed three non-boss encounters were basically causing significantly elevated health losses: 2 Flighty bats + 1 candle 2 Stoneshell arocknids + 1

  16. Developer post

    Minor Enemy Balance Change

    I think the recent version 0.947a is still worth exploring, but two enemies in particular were a bit too difficult / annoying, and have been adjusted. "Flighty" enemy for now has had health reduced. For example, in battle 1 it had 950 hp -> now 430 hp or so. It's possible this

  17. Developer post

    Enemy Modifiers Overhaul + Big Balance Patch

    A majority of non-boss enemies have changed how they behave, sometimes drastically This experiment is to test whether the game is more fun with more "active" and "reactive" enemies. As you can see, they now use "Trigger Tags" more often. I might try to post a little more in futur

  18. Developer post

    Boss Balance Hotpatch

    The "Radioactive" mid-run boss has had 2 major edits: Now, only heals 5% per cursed stone in crate. Drops significantly less cursed stones at start (previously, 6-12). Now it should drop 6, then 7, then 8, 9, etc. Most mid-run bosses have had their max health decreased. "Compress

  19. Developer post

    MID-RUN BOSS FIGHTS

    At the end of Battle 2 (leaving the Mines), you now fight a boss At the end of Battle 4 (leaving the Mushroom Forest), you now fight a boss. Right now there are 4 (2+2) of these new boss fights for Flower Girl, and 2 new boss fights for Beetle Bane. They mostly use variants of ex

  20. Developer post

    Earth Mother Boss + Equipment / Gacha UI

    Earth Mother Boss (for Beetle Bane) has now switched effect from "Nuturing" to "Protected" -- it will now block the first 15 rocks each turn (until you forge a diamond), but no longer heals itself. The "Stone Shell" enemy also switched from "-3 strength" to "Block the first 5 roc