I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none.
This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I can tell). I realized that the end of tower screen was loading the enemies outside of the physics process.
This is now fixed, and should increase stability of the end-of-run rewards.
My apologies for any remaining errors.
Thank you,
uncertainkey
PS: I am still ready every single piece of feedback, please do send me any issues! I'll try to post a master reply in the discussion forum very soon.
- News and updates
- Rutrum
- Crash Fix (End of Run Meta Tower / Corpse Pile)
Crash Fix (End of Run Meta Tower / Corpse Pile)
Build and release context
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Build 25199947 · public branch
Steam updated · First observed