I am still working on improving stability, but in the meantime I wanted to fix three small things:
Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.
Two mini bosses in particular were a little too tough and have been nerfed: Radioactive and Overcharged
Radioactive spawns less cursed stones and also no longer increases the # of cursed stones each turn.
Overcharged also no longer increases the attack each turn. This keeps the attacks triggered by charge stones more even.
Silver Spoon achievement was bugged, and was being granted without bribing. This should now be fixed. My apologies.
The "Alchemy" handle was too confusing, especially for new players. The handle alters the rules of the game in that it requires 3 copper coins to touch in order to forge with copper. For now I have put it locked behind an achievement, but I may alter it in the future instead, once I have solved more of the stability issues.
Thank you to everyone for sharing their experiences!
Uncertainkey