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Gameplay Hotpatch 1.0.0b

I am still working on improving stability, but in the meantime I wanted to fix three small things:

  • Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.

  • Two mini bosses in particular were a little too tough and have been nerfed: Radioactive and Overcharged

    • Radioactive spawns less cursed stones and also no longer increases the # of cursed stones each turn.

    • Overcharged also no longer increases the attack each turn. This keeps the attacks triggered by charge stones more even.

  • Silver Spoon achievement was bugged, and was being granted without bribing. This should now be fixed. My apologies.

  • The "Alchemy" handle was too confusing, especially for new players. The handle alters the rules of the game in that it requires 3 copper coins to touch in order to forge with copper. For now I have put it locked behind an achievement, but I may alter it in the future instead, once I have solved more of the stability issues.

Thank you to everyone for sharing their experiences!

Uncertainkey