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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 220 | |
| 205 | |
| 222 | |
| 198 | |
| 181 | |
| 171 | |
| 173 | |
| 158 | |
| 142 | |
| 132 | |
| 128 | |
| 152 | |
| 182 | |
| 195 | |
| 245 | |
| 264 | |
| 293 | |
| 294 | |
| 272 | |
| 258 | |
| 239 | |
| 215 | |
| 190 | |
| 172 | |
| 166 | |
| 180 | |
| 195 | |
| 205 | |
| 235 | |
| 252 | |
| 250 | |
| 266 | |
| 277 | |
| 256 | |
| 237 | |
| 227 | |
| 207 | |
| 179 | |
| 163 | |
| 175 | |
| 185 | |
| 195 | |
| 225 | |
| 257 | |
| 263 | |
| 241 | |
| 220 | |
| 197 | |
| 182 | |
| 183 |
GAMEPLAY Added War Drums to the Blight Tree, after Deployment Ritual , to help units keep up during Warpath . Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback. Oversurge