Loading game…
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 227 | |
| 207 | |
| 179 | |
| 163 | |
| 175 | |
| 185 | |
| 195 | |
| 225 | |
| 257 | |
| 263 | |
| 241 | |
| 220 | |
| 197 | |
| 182 | |
| 183 | |
| 175 | |
| 150 | |
| 156 | |
| 162 | |
| 178 | |
| 196 | |
| 206 | |
| 270 | |
| 261 | |
| 246 | |
| 229 | |
| 219 | |
| 199 | |
| 196 | |
| 165 | |
| 145 | |
| 164 | |
| 175 | |
| 202 | |
| 212 | |
| 249 | |
| 297 | |
| 298 | |
| 271 | |
| 229 | |
| 223 | |
| 218 | |
| 197 | |
| 177 | |
| 173 | |
| 184 | |
| 212 | |
| 212 | |
| 264 | |
| 322 |
GAMEPLAY Added War Drums to the Blight Tree, after Deployment Ritual , to help units keep up during Warpath . Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback. Oversurge