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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 284 | |
| 256 | |
| 186 | |
| 188 | |
| 231 | |
| 264 | |
| 240 | |
| 183 | |
| 185 | |
| 248 | |
| 219 | |
| 180 | |
| 156 | |
| 187 | |
| 246 | |
| 231 | |
| 187 | |
| 161 | |
| 221 | |
| 298 | |
| 241 | |
| 197 | |
| 190 | |
| 266 | |
| 329 | |
| 271 | |
| 207 | |
| 218 | |
| 279 | |
| 321 | |
| 278 | |
| 224 | |
| 256 | |
| 362 | |
| 308 | |
| 231 | |
| 277 | |
| 348 | |
| 331 | |
| 258 | |
| 203 | |
| 255 | |
| 322 | |
| 268 | |
| 215 | |
| 192 | |
| 298 | |
| 304 | |
| 240 | |
| 205 |
GAMEPLAY Added War Drums to the Blight Tree, after Deployment Ritual , to help units keep up during Warpath . Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. Thanks to benhain and Ryan for the feedback. Oversurge