SilverQuest: Gaiden

I-Game-Art · Wolfgame

Released
Dec 29, 2014
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    ♖ Charlotte the Intern!

    Hello everyone! I'd like to take a moment to introduce our new intern Charlotte. She will be doing a lot of the initial, base data entry for the game moving forward. She's handling a lot of the grunt work, so three cheers for that! As always, you can find our sData updates and en

  2. Developer post

    ♖ Clarity regarding Mods/External sData

    Recently we have gotten several tweets and emails concerning the externalization of our sData folder, as well as opening up our sData Bitbucket. There has been some confusion about what opening up the sData on Bitbucket really means. Here are some bits of information that we hope

  3. Developer post

    ☺ SilverQuest Classic skit

    Hey everyone! I saved this video from the voidmaw of Desura (RIP) This is a little "radio play" kind of thing I did to announce the premium version of the first game I ever made. I'd like to do more things like this in the future. Enjoy! Also, here's a wee lil video of some new U

  4. Developer post

    ♖ [Thinking Out Loud] Combat

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! Bonus!

  5. Developer post

    ♖ [Thinking Out Loud] Combat

    Hello everyone, I'm giving combat a second think now that we're moving to a Unity rebuild. Please read the thread below and share your thoughts! Bonus!

  6. Developer post

    ♖ [sData] Added to Design Documents

    We are adding our internal XML files to the Living Design docs list. This might not always be a public database, but we want to show what we're working from. We're also added a completely public Wiki to the bitbucket. You can contribute to it in any way that you see fit. Please g

  7. Developer post

    ♖ Living Design Docs

    Hello everyone! I wanted to tell you about the fact that things are progressing forward once again, and that we'll be showing our Design Docs as we more forward. I've provided a link to the documents that I'm writing and that we will be working from below. We are also shifting to

  8. Developer post

    New Programmer, New Engine, Living Design Docs

    Hello everyone! Good news! We've found a new programmer!! He's skilled in both game development and database management. Finally! We're honored to have Bret Hudson onboard. We are integrating Bret into the project right now. He is learning the design I set out a while ago. I had

  9. Developer post

    ♖ Update regarding direction and development

    Update: Discussion of direction here: Thank you -Wolf

  10. Developer post

    [News] ♖ %50 OFF ♖

    Welcome to the Steam Summer Sale, adventurers! SilverQuest Gaiden is currently %50 off! The LOWEST price it's ever been!! Only $2.99!

  11. Developer post

    Portraits!?

    Here's a preview of Version 1 of Joan Feygran's portrait! and a wizard lol :D (the text in the box is just something i tossed in and isnt actual in-game text)

  12. Developer post
  13. Developer post

    [Blog] Almost Practical IMGUI

    Gooier Still In the previous installment, I suggested some viewing and reading material to acquaint oneself with Immediate Mode GUIs. Hopefully you’ve checked that out but, if not, the following should still be easy to follow. I really wanted to get into the meat of the SilverQue

  14. Developer post
  15. Developer post
  16. Developer post

    [Blog] Immediate Mode GUIs

    I’m taking a big a detour today. I expected to post the next installment of the dungeon generation series. But another aspect of SilverQuest: Gaiden I’m currently dealing with are GUIs. When I talk about GUIs in SQG, these are things like the player character generator and the op

  17. Developer post

    [News] ♖ Roadmap // The Long Road

    We have posted a lengthy topic in the discussion forum on the subject of the overall direction of the game and our roadmap for progress. You can check it out here: -Wolf

  18. Developer post

    Statistician's Desk now open!

    Hello everyone! We've opened a new discussion forum specifically for those interested in the combat math and calculations. Enjoy!

  19. Developer post

    [data] Category Tags vs Damage Tags

    Damage Tags Acid | Arcane|Celestial|Demon | Earth Category Tag — — — — — Acid 0 1 1 1 2 Alive 2 1 1 1 1 Ancient 1 2 0.8 2 1 Arcane 0 1 2 1.1 1 Beast 1.1 1 1 1 0.9 Bridge 1.4 1 1 1 1 Celestial 0 2 1 2 1 Dead 5 1 2 2 1 Debris 2 1 1 1 1 Demon 0 1.1 2 1 0.9 Dragonkin 1 1 0.8 0.8 1 Ea

  20. Developer post