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New Programmer, New Engine, Living Design Docs

Hello everyone! Good news! We've found a new programmer!! He's skilled in both game development and database management. Finally! We're honored to have Bret Hudson onboard.

We are integrating Bret into the project right now. He is learning the design I set out a while ago. I had to generate new, organized documents for him. These documents are not 100% complete, but is the framework from which he will be working.

I've provided a link to the documents that I'm writing and that Bret will be working from below.

We are also shifting to Unity and away from Gamemaker. OSX users rejoice! Gamemaker is a fine engine in its own right, but not appropriate for a game that is this data-driven. Those of you who might follow me on Twitter will also be aware that I will be able to do some fun and extra scripting in Unity in order to make fun mini-games and other polish and "quality of life" things that I was not able to do in Gamemaker. Additionally, this also opens up some new and fun rendering things to play with.

Additionally, the content and "gameplay" that is in the game as it stands will take a very short amount of time to get up and running in Unity. Frankly, there's not much in the game, and recreating it from scratch will take little time.

Thank you for staying with me along the ride. I look forward to working again with everyone here to make the best possible experience again soon.

Living Design Docs thread:
http://steamcommunity.com/app/333380/discussions/5/458606877312779826/

Thank you
-Wolf