Mind Hole

James H. Van der Meulen · Trash Vomit Studios

Released
Dec 31, 2025
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Continuation Update

    Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off. Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter. Refined the Game's Sharpnes

  2. Developer post

    Abysmal Patch

    Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. Ther

  3. Developer post

    Torment Patch

    Various Bug Fixes corrected some lingering spelling errors that were hidden among the code discovered 'gredame'

  4. Developer post

    Devastation Update

    added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normally adjusted laser pointers in the puzzle search mode adjusted puzzle ti

  5. Developer post

    Seeker Update

    Purged troublesome latent camera zooming function entirely from the game's code that caused game to crash when overlapping simultaneous camera zoom triggers. The game no longer has any camera zoom functionality. Added Puzzle Mode HUD Added four New puzzle tiles Added new puzzle M

  6. Developer post

    Explanation Update Quintuple Plus Equals Patch

    Added New Pause Screens Adjusted area exploration functions Changed Story Scenes to now transition to either a Lost Dungeon Area or a Lost Forest Area Adjusted the speed between transitioning scene to fade out for 2 seconds and fade in to the following scene for 2 seconds. Which

  7. Developer post

    Explanation Update Quadruple Plus Patch

    Tweaked Mind Hole quicktime events to be more challenging Tweaked Watcher Scene clicker events better make sense so the player can understand what to do Reworked the transition scenes to function more efficiently Reworked the Lost Woods to function more efficiently Reworked the L

  8. Developer post

    Explanation Update +++ Patch

    Changes to the Watcher encounters Added 2 New Steam Achievements Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused Performance adjustments Prior 1.2.0.2 Patch included Added 6 New audio tracks Fixed bug that appe

  9. Developer post

    Explanation Update ++ Patch

    This patch includes Added 6 New audio tracks Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene made placement adjustments to a few prompts adjusted item interaction Prior Patch included Fixed cursor tracer to function as in

  10. Developer post

    Explanation Update + Patch

    Fixed cursor tracer to function as intended Fixed audio overlapping bug that may have caused crashes Fixed Text region descriptors Adjusted the Resting mechanic Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code Changed R

  11. Developer post

    Explanation Update

    Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion Added a Button Legend page that describe what the 10 right-hand-side buttons do Added Tutorial and Button Legend access points

  12. Developer post

    DPI Awareness Visual Patch

    Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.

  13. Developer post

    Terror Update

    Added various New Gameplay mechanics added a pause and quit confirmation when playing through Mind Hole events added a pause and quit confirmation when playing search puzzle events Added Six New buttons during the world exploration Added 75 New Call Out responses Adjusted how the