Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off. Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter. Refined the Game's Sharpnes
Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off.
Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter.
Refined the Game's Sharpness and Contrast
Added Stylized effects over the entire game
Added activation animation to various buttons and prompts to highlight selection
Moved the Tutorial Buttons to relevant starter scenes
Repositioned Starter Scene Text
Added Area Prompts to Randomized Starter Scene Choice Areas
Added a Mouse Prompt to Game's opening launch Scene
Added Linear Start Scene
Added Quit Game Scene
resized images that were too large to be smaller to better optimize game's performance
Optimized loading for menu screens to be more snappy and responsive
Fixed bugged Pause Menu
Fixed Bugged forest and dungeon areas where the scene was shrunk. Now opens to the correct size.
Fixed Bugged area frames that were not resizing to intended size
Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. Ther
Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. There is no loss of quality of the image because of the pixel perfect Dpi awareness already implemented in this game.
added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normally adjusted laser pointers in the puzzle search mode adjusted puzzle ti
added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normally
adjusted laser pointers in the puzzle search mode
adjusted puzzle tiles distance required in order effect similar tiles of the same kind
changed how room transitions function
added randomized hues for the Mind Hole quick time scenes
Purged troublesome latent camera zooming function entirely from the game's code that caused game to crash when overlapping simultaneous camera zoom triggers. The game no longer has any camera zoom functionality. Added Puzzle Mode HUD Added four New puzzle tiles Added new puzzle M
Purged troublesome latent camera zooming function entirely from the game's code that caused game to crash when overlapping simultaneous camera zoom triggers. The game no longer has any camera zoom functionality.
Added Puzzle Mode HUD
Added four New puzzle tiles
Added new puzzle Mode gameplay functions
changed how the scene transitions function
reworked how areas function internally
added SFX for when player takes a drink
fixed bugs where the player would be stuck in a room in a rare instance and have to enter a menu to get unstuck. This will no longer happen
Fixed bug where secrets would not manifest when triggered
fixed bug where switches would not function properly when triggered
fixed bug where the player could walk through a locked door without having to trigger to unlock the door first
Added New Pause Screens Adjusted area exploration functions Changed Story Scenes to now transition to either a Lost Dungeon Area or a Lost Forest Area Adjusted the speed between transitioning scene to fade out for 2 seconds and fade in to the following scene for 2 seconds. Which
Added New Pause Screens
Adjusted area exploration functions
Changed Story Scenes to now transition to either a Lost Dungeon Area or a Lost Forest Area
Adjusted the speed between transitioning scene to fade out for 2 seconds and fade in to the following scene for 2 seconds. Which is a slow down to fix an issue that could have occurred prior during transitioning between scenes may have been too fast potentially causing the game to crash.
Adjusted areas to improve load times
Adjusted number positioning during Watcher scenes
Prior 1.2.0.4 Patch included
Tweaked Mind Hole quicktime events to be more challenging
Tweaked Watcher Scene clicker events better make sense so the player can understand what to do
Reworked the transition scenes to function more efficiently
Reworked the Lost Woods to function more efficiently
Reworked the Lost Dungeons to function more efficiently
Added more differentiation to the Lost Woods and Lost Dungeons
Added Lost Woods transition scene
Added Lost Dungeon transition scene
Added specific indicator SFX to the Watcher Scenes
Reworked Watcher scene functionality
Fixed Text bug to now properly display consequence text when choosing within a scene
Added New Scene Area names for the 10 Starter Areas
Added multiple randomized Mind Hole loss of consciousness lines of text
Fixed the Exhaustion Bar to function as intended
Fixed bugs where specific "Next" scenes were not being properly defined and in turn would crash the game
Optimized overall loading and performance
Prior 1.2.0.3 Patch included
Added 2 New Steam Achievements
Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused
Performance adjustments
Prior 1.2.0.2 Patch included
Added 6 New audio tracks
Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene
made placement adjustments to a few prompts
adjusted item interaction
Prior 1.2.0.1 Patch included
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior 1.2.0.0 Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
Tweaked Mind Hole quicktime events to be more challenging Tweaked Watcher Scene clicker events better make sense so the player can understand what to do Reworked the transition scenes to function more efficiently Reworked the Lost Woods to function more efficiently Reworked the L
Tweaked Mind Hole quicktime events to be more challenging
Tweaked Watcher Scene clicker events better make sense so the player can understand what to do
Reworked the transition scenes to function more efficiently
Reworked the Lost Woods to function more efficiently
Reworked the Lost Dungeons to function more efficiently
Added more differentiation to the Lost Woods and Lost Dungeons
Added Lost Woods transition scene
Added Lost Dungeon transition scene
Added specific indicator SFX to the Watcher Scenes
Reworked Watcher scene functionality
Fixed Text bug to now properly display consequence text when choosing within a scene
Added New Scene Area names for the 10 Starter Areas
Added multiple randomized Mind Hole loss of consciousness lines of text
Fixed the Exhaustion Bar to function as intended
Fixed bugs where specific "Next" scenes were not being properly defined and in turn would crash the game
Optimized overall loading and performance
Prior 1.2.0.3 Patch included
Added 2 New Steam Achievements
Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused
Performance adjustments
Prior 1.2.0.2 Patch included
Added 6 New audio tracks
Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene
made placement adjustments to a few prompts
adjusted item interaction
Prior 1.2.0.1 Patch included
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior 1.2.0.0 Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
Changes to the Watcher encounters Added 2 New Steam Achievements Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused Performance adjustments Prior 1.2.0.2 Patch included Added 6 New audio tracks Fixed bug that appe
Changes to the Watcher encounters
Added 2 New Steam Achievements
Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused
Performance adjustments
Prior 1.2.0.2 Patch included
Added 6 New audio tracks
Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene
made placement adjustments to a few prompts
adjusted item interaction
Prior 1.2.0.1 Patch included
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior 1.2.0.0 Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
This patch includes Added 6 New audio tracks Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene made placement adjustments to a few prompts adjusted item interaction Prior Patch included Fixed cursor tracer to function as in
This patch includes
Added 6 New audio tracks
Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene
made placement adjustments to a few prompts
adjusted item interaction
Prior Patch included
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
Fixed cursor tracer to function as intended Fixed audio overlapping bug that may have caused crashes Fixed Text region descriptors Adjusted the Resting mechanic Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code Changed R
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion Added a Button Legend page that describe what the 10 right-hand-side buttons do Added Tutorial and Button Legend access points
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity
Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.
Now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions.
Added various New Gameplay mechanics added a pause and quit confirmation when playing through Mind Hole events added a pause and quit confirmation when playing search puzzle events Added Six New buttons during the world exploration Added 75 New Call Out responses Adjusted how the
Added various New Gameplay mechanics
added a pause and quit confirmation when playing through Mind Hole events
added a pause and quit confirmation when playing search puzzle events
Added Six New buttons during the world exploration
Added 75 New Call Out responses
Adjusted how the Lost Dungeon functions
Adjusted how the Lost Woods functions
Added benefit for having a high Terror level
Added Fear response for having too a high Terror Level
Removed hidden cursor on start of exploration area
Added button to change audio track
Added button to leave area and to take a chance of direction through a lost area
Added ability to Note last Call Out response which is catalogued in a list for later
Add Note List to display during some transition when meeting certain criteria
Added button to remove Terror with an Exhaustion Penalty