added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normally
adjusted laser pointers in the puzzle search mode
adjusted puzzle tiles distance required in order effect similar tiles of the same kind
changed how room transitions function
added randomized hues for the Mind Hole quick time scenes
adjusted the resting scene's audio
adjusted certain prompt layering
adjusted Watcher scene count down numbers
adjusted Watcher scene functionality
adjusted audio transitions between some scenes
optimized some programming under the hood
- News and updates
- Mind Hole
- Devastation Update