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Devastation Update

  • added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normally

  • adjusted laser pointers in the puzzle search mode

  • adjusted puzzle tiles distance required in order effect similar tiles of the same kind

  • changed how room transitions function

  • added randomized hues for the Mind Hole quick time scenes

  • adjusted the resting scene's audio

  • adjusted certain prompt layering

  • adjusted Watcher scene count down numbers

  • adjusted Watcher scene functionality

  • adjusted audio transitions between some scenes

  • optimized some programming under the hood