Added New Pause Screens
Adjusted area exploration functions
Changed Story Scenes to now transition to either a Lost Dungeon Area or a Lost Forest Area
Adjusted the speed between transitioning scene to fade out for 2 seconds and fade in to the following scene for 2 seconds. Which is a slow down to fix an issue that could have occurred prior during transitioning between scenes may have been too fast potentially causing the game to crash.
Adjusted areas to improve load times
Adjusted number positioning during Watcher scenes
Prior 1.2.0.4 Patch included
Tweaked Mind Hole quicktime events to be more challenging
Tweaked Watcher Scene clicker events better make sense so the player can understand what to do
Reworked the transition scenes to function more efficiently
Reworked the Lost Woods to function more efficiently
Reworked the Lost Dungeons to function more efficiently
Added more differentiation to the Lost Woods and Lost Dungeons
Added Lost Woods transition scene
Added Lost Dungeon transition scene
Added specific indicator SFX to the Watcher Scenes
Reworked Watcher scene functionality
Fixed Text bug to now properly display consequence text when choosing within a scene
Added New Scene Area names for the 10 Starter Areas
Added multiple randomized Mind Hole loss of consciousness lines of text
Fixed the Exhaustion Bar to function as intended
Fixed bugs where specific "Next" scenes were not being properly defined and in turn would crash the game
Optimized overall loading and performance
Prior 1.2.0.3 Patch included
Added 2 New Steam Achievements
Fixed bug where Mind Hole quick time scenes would not pause background animations when game was supposed to be paused
Performance adjustments
Prior 1.2.0.2 Patch included
Added 6 New audio tracks
Fixed bug that appeared in prior update where the game crashed when transitioning out of a Mind Hole scene
made placement adjustments to a few prompts
adjusted item interaction
Prior 1.2.0.1 Patch included
Fixed cursor tracer to function as intended
Fixed audio overlapping bug that may have caused crashes
Fixed Text region descriptors
Adjusted the Resting mechanic
Fixed bug that may cause crash when clicking on a region because of misguided region associations in the code
Changed Random Starter Regions to operate in a new way
added indicator for lost regions to display when ready to move onward
Prior 1.2.0.0 Explanation Update included
Added an explanation tutorial page that describes how the game functions so players can better strategize their approach with less unnecessary confusion
Added a Button Legend page that describe what the 10 right-hand-side buttons do
Added Tutorial and Button Legend access points to three different Menus
Fixed misaligned text in the story sections
added a cursor tracer
added an Awareness/Perception button
Removed arrow and Enter prompts to avoid unnecessary confusion
Fixed bugged arrows lost Forest Areas
Fixed bugged arrows in the lost Dungeon Areas
Reworked Area functions under the hood
Reworked Puzzle triggers
Fixed crash bug when succeeding specific puzzle conditions
Added Disclaimer text notice to warn potential players ahead of time that this game's main mechanics are Confusion and Curiosity