Unity Security Update patch
Unity Security Update patch update. No gameplay changes

Developer posts and news about this game.

Unity Security Update patch update. No gameplay changes

Hi everyone, Patch #3 is live, and it’s our biggest update so far ! This update brings bug fixes, polish, and quality-of-life improvements, but the real highlight is something many of you have asked for: a brand new game mode – Survivor Mode . What is Survivor Mode? Survivor Mode

Minor Fixes & Improvements Release Date: 2025-06-30 Patch 2.1 is a smaller update focused on fixing bugs, improving the experience for controller and Steam Deck users, and optimizing performance for Windows players on lower-spec machines.

Full Controller Support + Smarter Enemies Release Date: 2025-06-24 Patch #2 is here, and the main focus has been making Wave Defense: Trappist more accessible—especially for controller players and Steam Deck users. This update also includes improvements to enemy AI and balance tw

The first major patch is here! This update focuses on expanding gameplay with new upgrade systems, polishing existing features, improving UI and audio feedback, and fixing bugs based on community feedback. We’re also incredibly excited to release the official soundtrack as a DLC,

Hey everyone, The game is now officially released! It’s been a long road to get here, and seeing my first game out in the world is a huge moment. I’ve learned so much along the way, and I want to thank my friends and everyone at Caketown for all the help and support in getting th

The day has finally arrived! Wave Defense: Trappist is now live on Steam! Build, fight, explore, and customize your Mech as you defend your base across the hostile worlds of the Trappist system. I’m excited for you all to dive in and experience everything the game has to offer. K

If you’ve been playing the Wave Defense: Trappist demo and want to carry your progress —including your Mech paint jobs— over to the full game , follow these simple steps: Install the Full Game on Steam – Make sure the main game is fully installed. Start a New Run in the full vers

Hey everyone! The wait is almost over— Wave Defense: Trappist launches in just ONE WEEK ! Get ready to build, fight, and explore in the full 1.0 release ! An old screenshot. What the game looks like now! Key Features at Launch: Base Building & Defense – Construct and upgrade

Hey everyone! This week, I’ve continued my optimization work and refreshed the UI for the building menu and tutorial . These changes should make the game feel smoother, clearer, and more accessible to all players. Full 4K Resolution Support Thanks to the optimizations I’ve been w

Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Main Focus: Optimization, Polish,

Hey everyone! This week is packed with exciting updates, and I can't wait to share them with you! Release Date Announcement – March 25th! The big day is almost here! Wave Defense: Trappist will be launching on March 25th. Get ready to jump into your mech and explore the Trappist

Hey everyone! This week, I’ve been working on Steam Cloud Save support , adding unlockable Mech cosmetics , and continuing the ongoing work of bug fixing and polishing as we get closer to release. Steam Cloud Saves – Keep Your Progress Anywhere I’m excited to announce that Wave D

Hey everyone! This week, the pace of adding new features has intentionally slowed down. Instead of introducing more mechanics from my backlog, I’ve been focusing on testing, polishing, and optimizing the existing systems. This approach ensures that I don’t accidentally introduce

Hey everyone! This week, I’ve been focused on adding Steam achievements , polishing existing gameplay , and fixing reported bugs . As we get closer to release, my priority is making Wave Defense: Trappist feel stable , smooth , and satisfying to play. Adding Steam Achievements Ac

Hey everyone, and Happy New Year! It’s been a few weeks since my last update, but I haven’t really taken a break from developing Wave Defense: Trappist . Over the holiday period, we released the second patch to the demo , a major update focused on optimization and the introductio

Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Here's what’s new in this update:

Hey everyone! This week, I want to shine a spotlight on the music and sound design of Wave Defense: Trappist , an area that is absolutely crucial to the atmosphere and overall experience of the game. To help tell this story, I’m thrilled to share insights from none other than Joe

Hey everyone! This week has been all about introducing some of the big systems I’ve been planning for Wave Defense: Trappist . From music and mech improvements to a full weapon overhaul, there’s a lot to share! Let’s dive in. New Music by Joel Mull As a music producer myself, sou

Hello everyone! Rolling out a new update based on the feedback we’ve received from you. Your input has been instrumental in improving the game, so please keep it coming—either through the in-game feedback tool or by joining our Discord community! Here's what’s new in this update: