Neon Marble Rust

Harry T

Released
Mar 31, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1-0-1a

    First post-release update. Some Quality of Life improvements have been added, and some QOL related issues have been fixed. Most Game Modes now require you to have a certain number of stars in the Practice modes. This requirement is easily skipped, but it is strongly recommended t

  2. Developer post

    1.0 Is Live!

    Full Release and the end of Early Access! The main feature of 1.0 is Customizable Hotkeys, this covers just about everything used during the matches, and is available in the options panel. There is also an option for Mouse Mode, 'Standard Mouse Mode' has been the setup so far, bu

  3. Developer post

    0-9-0a: Pre-Release

    The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer. I've decided the Rust Outlaw is not a good fit for its early-game s

  4. Developer post

    Super Ace DLC Release

    After being 'few weeks away' for several months, and then a 'few days away' for a week, 0-2-5a is finally released! And with it, Super Ace is finally here! This is a new campaign-like game mode, available on Steam DLC. There has been an important change to the Standard match Win

  5. Developer post

    Super Ace development update

    Last summer I decided to focus on a DLC, with single-player content, and I aimed for it to take at least a few weeks. There were then a series of delays, which ground development to a halt. These things can happen when developing a game solo. As it started to look like 0.2.5a, th

  6. Developer post

    Patch: 0-2-4a

    This patch is mostly some urgent bug fixes. New Features: -- Added 'Top' and 'Near Me' buttons to the online leaderboard Balance Changes: -- Worker mining duration: 70 -> 75 Bug Fixes: -- Weapons that fire a damager were not able to hit air-targets that were directly above the

  7. Developer post

    patch 0-2-2b: Skirmish and Big Base

    This patch includes 2 new game modes, and a bunch of bug fixes. There's a new practice mode: Big Base, and Skirmish mode. Added some info about our upcoming DLC: Super Ace! New Features: -- Big Base: new practice mode where you and your opponent start with a large base and a bank

  8. Developer post

    Patch 0-2-2a: Revamped unit models & new menus

    This patch features new menus, reworks of all unit models, and a big change to team colors. There is also a new Neon unit, the Photon. Another big addition is clickable props, objects in the world that modify or move your camera (you can turn them off in the options menu). It's b

  9. Developer post

    0-2-1a: New Map Enviornments, Resource Patches, and more!

    First patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week! This patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads. New F

  10. Developer post

    0-2-0a: The BETA begins

    Alpha complete! We've entered the Beta phase of Early Access, we're down to the last handful of important features still left to do! New Features: -- Match-making rating (MMR) ---- Used in Quick Match ---- New Leaderboards ---- MMR Tiers (F, E, D, C, B, A, and S) -- Added Steam a

  11. Developer post

    Supporter's Badge

    Harry T here! I have been working solo on Neon Marble Rust for a couple years now. It's been a blast so far, and I am looking forward to a full release sometime this year. The Alpha phase of early access is ending soon, and with the start of the Beta I am adding the 'Supporter's

  12. Developer post

    Beta coming soon!

    Last year in October, the Early-Access Alpha began. During the alpha we focused on adding all 3 factions, replays, practice modes, and so much more. Now, we have nearly all of the main features implemented, and so we are moving onto the Early-Access Beta! The beta will launch thi

  13. Developer post

    0-1-12a

    Biggest patch yet! New Features: -- New terrain system -- New vs AI in sandbox mode -- All match-ups now available in Online modes -- Unit Production rework: automation removed, units are now made in batches ---- There are new 'Emergency' versions that produce 1 unit -- New HUD i

  14. Developer post

    0-1-11e: More QOL

    This patch has some small quality-of-life features, including new loading screens, improved stadium, and a new map select menu. New Features: -- Loading Screens ---- Highlights the city each stadium is in -- Improved stadium ---- Fans in the stands ---- Improved light cones &

  15. Developer post

    ALPHA SERIES

    We will be holding a tournament this week, and we are now looking for alternates, anyone can join! Don't worry about your strength as a player, as we haven't developed a competitive scene yet. No one is good at the game yet! There will be 1 player representing each faction: House

  16. Developer post

    0-1-11d: Some QOL

    For this patch the focus was to add lots of quality-of-life features. New Features: -- 3 New Maps for Sandbox and Online modes -- Reworked the Beginner Tutorial -- Custom Rooms ---- New Privacy Toggle, hides room name -- Added Camera Zoom for Observers (Online & Replay) -- Ne

  17. Developer post

    0-1-11c

    This is a minor patch, fixes some bugs and adds a couple quality-of-life features. In the previous patch, Rust was added, so now all 3 factions are available. New Features: -- Selected-Unit icons now indicate the unit's health. Bug Fixes: -- Sometimes the icons in the selected-un

  18. Developer post

    0-1-11b: Rust! All 3 factions are now available!

    Rust! All 3 houses are now available! Like the other 2 factions Rust has its own set of units and buildings, 2 unique resources (Scrap and Army Kits), upgrades, and more. 4 Rust units were previously available in some practice & sandbox modes, those units have had some graphi

  19. Developer post

    0-1-11a: New Tutorial & Graphics improvements

    This patch features a new Beginner Tutorial, which helps explain some of the basics of Real-Time Strategy. There is a bunch of small changes that make units more responsive. In this patch, various damage and ability VFX now spawn lights. Because of this, the 'Rendering Path' has

  20. Developer post

    0-1-10b: Marble now avilable!

    House Marble now available! Quick Match sessions removed, can now be played 24/7. New Features: -- Marble: ---- New Units: ------ Bully: Agile, short-Range army unit ------ Ace: Air army unit with a slow attack ------ UFO: Air transport unit with a teleport ------ Warlock: Powerf