First patch of the Beta! Just in time for the Steam Real-Time Strategy Fest! The Supporter's Badge is half price for the week!
This patch focused on usability & environments. 6 new Map-Environments are in the game now, with all kinds of new terrains, props, and doodads.
New Features:
-- New resource patch models
-- Your opponent's buildings will now leave a ghost behind when your units can no longer see them.
-- Sandbox mode
---- Reworked cheats interface
---- Can now use cheats to spawn resource patches
---- Added gameplay speed controls
Gameplay Changes:
-- Removed Mojo cost from the new 'Emergency' produce unit abilities.
---- These are still intended to only be used in a pinch, most of the time it's best to make units in batches.
---- Production times increased for some.
-- Resource patches that are out of vision can no longer be selected.
-- Neon Magnetar: Cost increased
---- 100 Steel + 60 Copper -> 100 Steel + 100 Copper
---- Weapon Stop & Fire times: 8 frames -> 5
---- Weapon Cooldown: 35 frames -> 33
---- Agent Accel: 27 -> 40
---- Production batch size: x3 -> x2
-- Rust Champion: Cost increased
---- 90 Iron + 102 Army Kits -> 150 Iron + 95 Army Kits
---- Max Health: 43 -> 50
---- Repair Ability Energy Cost: 40 -> 30
---- Shell: Energy: 20 -> 50, Duration 0.5 -> 2.0
-- Rust Mortar Car : Volley Ability Reworked
---- Energy 75 -> 60, Damage: 9 -> 8, Range: 23 -> 25, Stop & Fire Time: 10 -> 3
Bug Fixes:
-- Resource patches mining out is no longer visible through Fog of War
Other Changes:
-- Fighter weapon now looks different than Super Fighter weapon
-- Improved priorty settings on sound effects.
-- Switched around some visual effects so they match their assoiciated unit better.
* This patch contains gameplay changes, and cannot run replays from version 0.2.0 or earlier.