The pre-release patch is here, and 1.0 is just around the corner! It's been over 2 years of early access, and the game has come a long way! This patch features a new selected-unit panel, with a fancy speedometer.
I've decided the Rust Outlaw is not a good fit for its early-game spot, and the Mortar Car would be better. However, I've kept the old resource costs & build times in their original spots. The Mortar Car is now a cheap Iron unit, long range but very fragile. The Outlaw is now the high-tech gold unit. I wanted to increase the risk/reward of expanding. Cores are now much cheaper, about 200 resources total. Both Cores and other early-game buildings are also built at a faster rate now as well.
New Features:
-- Improved unit-selection panel
Balance Changes:
-- Rust tech rework: Outlaw and Mortar Car have been swapped
---- Mortar Car:
------ Now also made at Scrap Yard, now costs 61 Iron + 32 Scrap / Army-Kit
------ Max Health: 25 -> 20
------ Weapon Range: 21 -> 20
---- Outlaw:
------ Now only made at Barracks, now costs 55 Gold + 68 Army-Kit
------ Max Health: 17 -> 22
------ Weapon Range: 14 -> 16
-- Neon construction adjustments:
---- Core:
------ Cost: 150 Mana + 150 Iron --> 100 Mana + 100 Iron (200 Mana?)
------ Build: 75 sec + 85 e --> 35 sec + 45 e
---- Lightning Tower:
------ Build: 20 sec + 30 e --> 15 sec + 25 e
---- Fighter Bay:
------ Build: 30 sec + 40 e --> 20 sec + 30 e
---- Refinery:
------ Build: 30 sec + 40 e --> 40 sec + 50 e
---- Arcade:
------ Build: 30 sec + 40 e --> 40 sec + 50 e
-- Marble construction adjustments:
---- Core:
------ Cost: 150 Mana + 150 Stone --> 100 Mana + 100 Stone
------ Build: 60 sec + 70 e --> 30 sec + 40 e
---- Node:
------ Worker Build: 25 sec + 35 e --> 20 sec + 30 e
------ Node Build: 14 sec + 24 e --> 12 sec + 22 e
---- Lookout:
------ Build: 12 sec + 22 e --> 10 sec + 20 e
-- Rust construction adjustments:
---- Core:
------ Cost: 100 Mana + 200 Iron --> 67 Mana + 125 Iron
------ Build: 75 sec + 85 e --> 32 sec + 42 e
---- Scrap Yard: reduce the cost (buff)
------ Cost: 69 Mana + 62 Iron --> 39 Mana + 82 Iron
------ Build: 30 sec + 40 e --> 22 sec + 32 e
---- Turret:
------ Build: 18 sec + 28 e --> 13 sec + 23 e
---- Lab:
------ Build: 20 sec + 30 e --> 35 sec + 45 e
---- Air Base:
------ Build: 55 sec + 65 e --> 65 sec + 75 e
-- Map Changes:
---- Triple Blank: 1 expansion had an extra gold patch
---- Wrong Turn: Gold patches at the top Main-Base were closer to the Core than the other spawn locations
Other Changes:
-- Sandbox mode Spawn units cheat has been adjusted again
---- Clicking 'spawn' multiple times will continue to add units
---- Spawned units are packed together better
-- Mini Map now shows where resources and starting locations are
-- Some new tutorial pages
Bug Fixes:
-- Temple and Armory had broken tooltips on the unit-icon
-- Cleaned up tooltips related to upgrades
-- At the end of a match, the final destroyed core is now properly removed
-- Fixed bug with Observer inputs, caused them to not be able to shift-select some units
-- Resource patches spawned by cheats no longer have health
-- The timer in sandbox mode has been reworked, the extend match button used to cause issues
-- Repeatedly using shift-selections no longer adds units to selection multiple times
* This patch contains gameplay changes, and cannot run replays from version 0.2.5a or earlier.