Developer postOriginal post (opens in a new tab)

0-1-12a

Biggest patch yet!

New Features:

-- New terrain system

-- New vs AI in sandbox mode

-- All match-ups now available in Online modes

-- Unit Production rework: automation removed, units are now made in batches
---- There are new 'Emergency' versions that produce 1 unit

-- New HUD interface sounds while playing

-- Generate Energy abilities now show where they hit

-- Reordered building hot-keys for Neon and Rust

Neon rework:
-- New building: Cyber Tower
---- With vision scan ability & Invasion ability
-- Mojo Tower renamed to Lightning Tower
---- Invasion ability removed
-- New Ability: Mind Control Virus
---- Used by Amulet and Cyber Tower
---- Infect units with a computer virus. It will spread around and eventually convert the infected units to the other team.
-- New Defense Drone ability: Aerial Mode
-- New upgrades (& models) for Fighter, Razorback, & Zapper

Balance changes:

-- Worker damage reduced: 7 -> 3

-- Neon Fighter nerf:
---- Weapon damage: 9 -> 8
---- Weapon range: 15 -> 12

-- Neon Amulet buff:
---- Weapon range: 6 -> 8

-- Raptor Coil nerf:
--- Weapon-Energy-Cost: 5e -> 10e
--- Weapon-Fire-Time: 11 -> 13
--- Weapon-Cool-down: 31 -> 40

-- Static Defense nerf:
--- N-Lightning-Tower: Weapon Range: 19 -> 16
--- M-Lookout: Weapon Range: 18 -> 17
--- R-Turret-Gun:
----- Weapon Range: 17 -> 15
----- Cool down: 13 -> 23

-- All workers gather resources faster

* This patch contains gameplay changes, and cannot run replays from version 0.1.11 or earlier.