ESCAPELAND

eX Software

Released
Nov 3, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.4.7

    - Due to technical issues, the game's maximum frame rate has been reset to 60. - A softlock in Nikolaj's house after talking to Vera has been fixed. Load an earlier save before entering the house.

  2. Developer post

    Update 0.4.6

    - Fixed a critical bug where the weapon and use button would freeze after picking up pickups under certain conditions - Updated gamepad controls; the right stick now feels smoother. If you're playing with a controller, try lowering the Camera Sensitivity in the settings to improv

  3. Developer post

    Update 0.4.5

    - Test access to the "Arsarsk" level has been opened (many objects, plot, and characters are missing now). - Test access to the mansion after the "Meat Farm Outskirts" level has been opened (the level is unfinished; after a couple of cutscenes, you'll be teleported to the test Ar

  4. Developer post

    Update 0.4.4

    - Significant performance optimizations to script systems; performance outside loaded scenes improved by ~30–35% - Improved eye adaptation post-processing behavior - Added a separate 60 FPS and 75 FPS frame limiters - Fixed issues with jumping at frame rates above 70 FPS - Increa

  5. Developer post

    Update 0.4.2

    - Improved motorcycle handling and responsiveness; extended field of view - Fixed wounded companion Zhenya's behavior on the “Repair Base” level - All companions can now be script-teleported regardless of wounded state - Fixed incorrect weapon positioning in the hands of certain

  6. Developer post

    Update 0.4.1

    - Fixed a critical launcher bug that prevented it from opening if the game had never been launched before - Re-recorded several of Jurgen's lines in the "Arsarsk Gates" level - Fixed minor geometry issues in the "Selo" level - Minor performance improvements 🚨 A new game is requi

  7. Developer post

    Update 0.4.0

    - Added three new story levels (still WIP) - Improved and rebalanced in-game voice line volume; some placeholder lines have been re-recorded - Enhanced detail on the "Rail" level and related levels - "Rail" level: implemented a full day-night cycle and added nighttime outdoor lig

  8. Developer post

    Update 0.3.8

    - Significant improvements to the launcher for proper config updates, - Restored engine-based vertical sync (available in the launcher and options menu), - Fixed issues with sinking under water on the "Swamp" level, - Adjusted "Deck" preset's configuration parameters, - Tweaked p

  9. Developer post

    Update 0.3.7

    - Major improvements and optimizations for screen-space shaders: DOF, Motion Blur, SSAO, and more - Enhanced grass rendering, with a reworked sway effect in the wind - Fixed a potential crash during a side quest in the Village - Restored missing quest items in the Rail - Various

  10. Developer post

    Update 0.3.6

    - Remastered and enhanced soundtrack audio on levels - Music volume rebalanced - Fixed crash when loading the game from the menu while using the motorcycle - Fixed merchant inventory not updating after the first in‑game week - Fixed technical problems in the day‑cycle system - Re

  11. Developer post

    Update 0.3.5

    - Updated game launcher design and icon, re-enabled gamepad navigation - Additional performance optimizations in open-world areas (~5–7% boost) - Ammo is now a proper inventory item - Added new item types in the 'Food' and 'Consumables' categories - New items added to traders and

  12. Developer post

    Update 0.3.3

    - Redesigned the dialogue window - "Convince" and "Lie" options in dialogues now appear in different colors - Added a hint system in the quest journal. Hints reflect the current state of the main quest and remind the player of world changes caused by their decisions - Fixed missi

  13. Developer post

    Update 0.3.2

    - Fixed a possible crash when pressing certain trigger buttons - Fixed an issue preventing story progression after the dialogue with Semyon when playing with the English localization - Minor adjustments to first levels - Fixed minor bugs 🚨 A new game is required. If you'd like t

  14. Developer post

    Update 0.3.1

    - Refined the tab-switching logic in the trading menu - The outcome of Vitaliy's quest now affects Vera's dialogue in the player's house - Minor edits to the warning message on the game's first launch - Minor bugs fixed 🚨 It is recommended to start a new game. If you'd like to s

  15. Developer post

    Update 0.3.0

    ** Main Improvements & Fixes: ** - Added an alternative questline in Rail, concluding the story for Vitaliy's people - Increased performance by 20-30% in battle scenes - Added a quick-access selector to the inventory, assigned to the G key - Throwing knives moved to the selec

  16. Developer post

    Update 0.2.2

    - Fixed a bug causing loss of control on the gamepad during cinematic dialogue mode - Level "Rail's Outskirts: Bridge Side": reduced wolves health and improved vegetation density - Level "Rail: Well": fixed objects with missing collision - Level "Swamp": additional optimizations

  17. Developer post

    Update 0.2.1

    - Additional redesign and optimization of the early levels - Fixed character animation jitters under certain conditions - Minor bug fixes A new game start is required. If you want to skip to a specific chapter, read the instructions in the "skip.txt" file in the game folder.

  18. Developer post

    Update 0.2

    - Continued the game storyline: now it's possible to complete the main questline in Rail on the "good" path - Redesign and optimization of outdoors - Expanded the number of vegetation types in outdoors - Optimization of character and player code: performance increase of up to 10-

  19. Developer post

    Update 0.1.2

    Changelog: • Implemented character animation interpolation (switching between animations is now smooth) * Minor optimizations have been made to the early levels * An attempt has been made to fix performance drops while riding a motorcycle * Fixed potential crash when the player's

  20. Developer post

    Update 0.1.1 - Day One Patch

    Changelog: * Fixed door-opening logic for Dorogin * Fixed object logic in certain sub-quests * English localization improvements * Adjusted volume for certain phrases and fixed playback issues * Changed timings for subtitles appearing in cutscenes * Adjusted parameters for consum