** Main Improvements & Fixes: **
- Added an alternative questline in Rail, concluding the story for Vitaliy's people
- Increased performance by 20-30% in battle scenes
- Added a quick-access selector to the inventory, assigned to the G key
- Throwing knives moved to the selector key
- New weapons: Werner's Assault Rifle, Mine, Grenade
- Added animations for picking up items and interacting with objects
- Implemented trading system (initial version)
- Navigation system reworked: now displays sprite quest markers in 3D space. The compass has been removed.
- Now possible to untrack selected quests in the journal
- Added hit markers when hitting an enemy in zoom mode. In normal shooting mode, the reticle briefly turns red.
- Reworked noise filter, improving performance and fixing visual artifacts
- Improved enemy hearing logic in stealth mode
- Improved AI shooting behavior for two-handed weapons
- Improved AI cover behavior
- Fixed AI patrol and attack behaviors, as well as animation playback bugs
- Optimized weapon physics objects
- Improved water textures
- Added new item icons
- Replaced footstep sounds on water surfaces
- Updated starting tutorial
- Multiple bug fixes, including English text typos and improved quest descriptions
** Levels – Improvements & Changes: **
* "Village" level:
- Adjusted enemy placement around the Repair Base
- Added more objects
- Restricted access to previously empty areas
- Additional performance optimizations
* "Village - 2" level:
- The previously inaccessible road is now blocked by fallen trees
* "Rail's Outskirts" level:
- Fixed a bug where the garage cutscene could be triggered without rescuing Vera
* "Rail - Nikolaj's House" level:
- Doors now opens correctly after talking to Vera
* "Rail - Well" level:
- Quest reworked, including revised door mechanics, a ladder model, and a new cutscene for quest completion
* "Rail" level:
- Added two new cutscenes to the Well sub-quest and restored missing quest markers
* "Inn" level:
- Extended builder gag after completing Olga's quest
- Added facial animations for the beggar near the exit door
* Others:
- Beggars now disappear from Rail streets after completing Olga's quest
- Fixed NPC dialogue lines that were accidentially stop the playback
- Multiple scene logic and stealth-action sequence fixes
- Re-recorded select character voices
🚨 A new game is required. If you want to skip to a specific point, check "skip.txt" in the game folder.