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Update 0.2

- Continued the game storyline: now it's possible to complete the main questline in Rail on the "good" path
- Redesign and optimization of outdoors
- Expanded the number of vegetation types in outdoors
- Optimization of character and player code: performance increase of up to 10-15%
- Rewritten screen shader overlay principle, improving performance and fixing some visual issues
- Fixed random shifts of player and dialogue audio to the left and right channels
- Optimized game vehicles
- Fixed various animation bugs
- Added animation interpolation for talking heads
- Fixed an issue with patrolling enemies not noticing the main character
- Fixed bugs with weapon spamming during fast attacks and while using painkillers
- Fixed a bug where weapon animations would freeze in the inventory and menu
- Enemies now die in stealth mode only from firearm headshots. Any body hit triggers an alarm, which fixes balance and makes throwing knives a more valuable resource
- The character no longer jitters or gets stuck in objects in the wall-passing mode
- Added previously missing icons
- Fixed minor errors and shortcomings

To ensure proper functionality, please start a new game. If you'd like to skip ahead to a specific point, follow the instructions in the "skip.txt" file in the game folder.