Brawl Tactics: Origins

asraworks

Released
Oct 31, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.10

    Highlights The game's logo has been improved! The new logo is made by the amazing artist benfun art , and it features fantastic illustrations of the Archer, the Brawler and the Arcane Mage! This is a big upgrade over the old logo, with much more character and much closer to what

  2. Developer post

    v1.9

    Highlights You can now see which classes are missing for each progress objective when hovering over each of them in the Game Mode Select screen! The Astral Dust earned for completing sectors and for winning has been increased! Astral Dust gained for completing a sector: 20 >&g

  3. Developer post

    v1.8

    Highlights Two new toggles have been added to the Options menu, to darken the grid and to always show where cannons are aiming at! Here's a comparison of how the map looks without activating these new toggles and after activating both of them! Before After Also, even if you don't

  4. Developer post

    v1.7

    Highlights 5 new trinkets have been added to the game! Balance Changes Trinkets Buffs for weak trinkets! Blue Feather Now also gives 10 spirit and intellect. Rarity: Common >>> Uncommon Cannon Chestplate Now also gives 8 defense. Cobalt Sword Extra attack based on intell

  5. Developer post

    v1.6.1

    Bug Fixes Fixed a bug related to the Ghost Steps card.

  6. Developer post

    v1.6

    Highlights Cards that have more than 3 items now show a message that tells the player to right-click the card to view all items. Cards that have 3 items or less don't show that message, as all item effects can be seen directly. This message is also shown when hovering cards in yo

  7. Developer post

    v1.5.1

    Bug Fixes Possible fix for a bug related to the cards Heal Alpha, Beta and Gamma.

  8. Developer post

    v1.5

    Highlights Stunned units now show that they're stunned on the turn order bar at the top of the screen. Arcane Mages now show the intellect gained after casting spells more visually. Bug Fixes Bug Fix: Card Items added to your cards during combat no longer draw the mouse input whe

  9. Developer post

    v1.4

    Highlights The stacks of each status effect a unit has are now shown in their stats panel, next to the status name. Class Level EXP gained for each combat won: 15 >>> 25 Cannons now take 10% less time to process their actions. Balance Changes Classes Brawler Now starts w

  10. Developer post

    v1.3.1

    Highlights Cannons now have sound effects when shooting. Balance Changes Enemies Blue Slime Health: 350 >>> 340 Intellect: 75 >>> 60 Spirit: 45 >>> 40 Evasion: 5 >>> 0 Bug Fixes Bug Fix: The correct map music now plays when ending combats in Se

  11. Developer post

    v1.3

    Highlights A new combat type has been added to the game, Horde! Hordes have many more enemies than usual, but they are significantly weaker! Defeat them all to win! Enemies in hordes have: 60% less health 50% less attack, intellect, defense, and spirit 25% less speed 2 less movem

  12. Developer post

    v1.2.1

    Bug Fixes Bug Fix: Attacks in which the defender dies after the attack began are now automatically stopped and the game now continues normally. This could happen on rare occasions where an enemy unit could sometimes target one of your units that just died, resulting in a "Confirm

  13. Developer post

    v1.2

    Highlights Most maps now have a few extra tiles, focusing on making narrow pathways a bit wider. Now structures that block movement can no longer spawn next to each other. Structures that don't block movement (bushes) can still spawn next to any structure. By itself, this should

  14. Developer post

    v1.1

    Highlights A toggle to show cards in hand entirely has been added to the options menu. Another way to see all cards in your hand entirely without hovering them individually is by selecting your hand in the Deck view during combat. Balance changes Classes Archer Archer Vision can

  15. Developer post

    v1.0

    The Early Access is finally coming to an end, after 1 year and 2 months and dozens of updates! The game will still receive updates, albeit at a slower pace. I'll still be monitoring all feedback, so please let me know if you have any suggestions to improve the game! Thank you for

  16. Developer post

    early access 1.44

    Warning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't

  17. Developer post

    early access 1.43

    Highlights The "Survive until turn 10" win condition now requires you to survive for less turns in sectors 1 and 2: Sector 1: 10 >>> 6 Sector 2: 10 >>> 8 Sector 3: 10 (unchanged) Now combats can't have more than one of the same enemy from the start (no more doub

  18. Developer post

    early access 1.42

    Highlights A new positive status effect has been added to the game, Shield! When you end your turn without casting any card, you gain Shield! Balance Changes Card Items Ocarina Increase all effect numbers by 5 >>> Increase all effect numbers by 4 Rose Glasses Increase al

  19. Developer post

    early access 1.41

    Highlights 11 new cards have been added to the game! There are now 152 non-hero cards in the game! ( 188 if you count hero cards too) Bruiser Mage Rogue Sentinel The "Confirm Attack" button during a strike can now be pressed using the Spacebar or Enter. Balance Changes Cards Brib

  20. Developer post

    early access 1.40

    Highlights Units have types now! Some trinkets (and some cards in a future patch) care about unit types. 30 new trinkets have been added to the game! Sector 2 maps have one less mandatory combat. You can now close events in the Sector map by clicking anywhere outside of the event