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v1.10

Highlights

  • The game's logo has been improved! The new logo is made by the amazing artist benfun art, and it features fantastic illustrations of the Archer, the Brawler and the Arcane Mage! This is a big upgrade over the old logo, with much more character and much closer to what I originally envisioned when I started developing this game. If you'd prefer to see the old logo in-game, there's a new "Show classic logo" toggle in the Options menu.
  • Many balance changes, mainly for bosses! Check them out below.

Balance Changes

Trinkets

Undead Antidote

  • Rarity: Uncommon >>> Common
  • Damage prevented: 30% >>> 60%

Bosses

Battlemage Warleader

  • The Archer Lizards now spawn in a cycle, instead of randomly. The randomness of this boss could cause too much variance and unfairness sometimes, so it has been removed. The cycle is the following: Crimson Archer Lizard >>> Spirited Archer Lizard >>> Venom Archer Lizard >>> Archer Lizard >>> back to beginning

Moonlight Archer

  • Defense: 15 >>> 25
  • Now is immune to Stuns.
  • Health of Moonlight Bushes: 100 >>> 175

Necromancer

  • Movement type: Runs away from all enemies >>> Stays as far away as possible from the closest enemy while being able to attack it
  • The Skeletons spawned now lose their first turn.
  • The Necromancer's strikes now cause Undead.
  • Turn End: All undead enemies restore health equal to my intellect >>> Turn End: All Skeletons other than myself restore health equal to my intellect, ignoring Undead. (This means that this effect no longer damages you when you're Undead, it's now limited to healing the existing Skeletons)
  • Attack: 80 >>> 70
  • Defense: 60 >>> 50
  • Intellect: 30 >>> 25
  • Spirit: 80 >>> 75

Unstable Fighter

  • Health: 1400 >>> 1350
  • Luck: 30 >>> 25
  • Attack gained each turn: 10 >>> 4
  • Now is immune to Slows.

Wicked Cannoneer

  • Health: 1300 >>> 1250
  • Attack: 75 >>> 65
  • Movement Range: 9 >>> 8
  • Defense and Spirit reduced on strike: 20 >>> 10
  • Number of Wicked Cannons spawned: 11 >>> 8

Bug Fixes

  • Enemies with the movement type "Stays as far away as possible from the closest enemy while being able to attack it" now move better around Spikes.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21068128 · public branch

    Steam updated · First observed