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v1.0

The Early Access is finally coming to an end, after 1 year and 2 months and dozens of updates! The game will still receive updates, albeit at a slower pace. I'll still be monitoring all feedback, so please let me know if you have any suggestions to improve the game! Thank you for playing and for the support! Be sure to stay tuned for the future projects I release!

Highlights

  • 11 new achievements have been added to the game, one for each challenge!
  • The amount of crystals you have can now be seen in the Pause Menu.
  • Cards offered after ending combats no longer offer +20 crystals on pick up when you already had that card in your deck.

Bug fixes

  • Bug fix: When you hover over a unit, structure or battle item during combat and press spacebar to end the turn, the stats UI now fades out correctly.
  • Bug fix: The Level Up UI wasn't always centered in the screen.
  • Bug fix: Class Level 1 and Class Mastery 1 no longer count for the total progress indicator.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.