Developer postOriginal post (opens in a new tab)

early access 1.44

Warning: If you have an ongoing run in Sectors 1 or 2, this update could break it due to the changes in the map structure. If this happens to you, I recommend restarting the run, which will solve the problem and will allow you to experience the changes in this patch. If you don't want to restart the run, you can follow the steps in this post made for Tower Tactics: Liberation, editing the "completed_nodes" field instead of "path_followed", and setting the fields "last_node_selected" and "active_node" to 0. If you do this, please make a backup of the savefile. Link to post in the Steam Forums. Sorry for the inconvenience.

Highlights

  • Sector 1 maps now have 2 fewer mandatory combats, and Sector 2 maps now have 1 fewer mandatory combat, making runs shorter.
  • 10 new cards have been added to the game, 3 for Sentinels and 7 for Rogues! Now all archetypes have at least 40 cards!

Sentinel

Rogue

Bug fixes

  • Bug fix: Now cards that reference more than one status effect show all of their descriptions when right-clicking them.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.