Released
Jan 25, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.60 Update

    v1.6 - Major Update - Features/bug fixes/tweaks: The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading Remaining bullets are now automatically added to current weapon magazine at the start of each new level

  2. Developer post

    v1.5 Update

    V1.5 - Major Update: Player can now move in while sniping Fixed game controls input rebinding screen not showing sniper mode on/off key/gamepad bindings Fixed in-game help screen not showing sniper mode key/gamepad bindings Fixed bug where gamepad was being detect at all times (e

  3. Developer post

    v1.4 - Major Update!

    V1.4 Major Update Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes Fixed logic for "death in darkness" in Underground level - player

  4. Developer post
  5. Developer post

    v1.33 Update

    v1.33 update - bugs, tweaks, adjustments and features: Further gameplay tweaks and balancing Added checkpoints to Daturaland level Further adjusted controller l-stick deadzoning to make player rotation smoother Added a dynamic health bar indicator to all non-boss enemies Fixed bu

  6. Developer post

    v1.32 update

    V1.32 Grunts and militia now no longer "hover" when moving and chasing player, but are always running/jogging and aiming Decreased player tank reload time between shots Further minor gameplay balancing tweaks Fixed clipping out possibility in tunnels level Fixed incorrect font us

  7. Developer post

    v1.31 Update

    V1.31 Updated main menu graphics Added distance-based vertex snapping for PS1-style shaders that reduces the wobbly/blocky artifacts on distant objects (and works well with higher screen resolutions) Fixed headbust image now showing up correctly for drunk guy at last level Fixed

  8. Developer post

    V1.3 Update

    Updated distance-based scaling and opacity for aiming reticule sprite Added aiming reticule back in when not using aiming assist Fixed some glitches and tweaked gameplay in Forest 1 and 2 Made all directional lights in scenes automatically important (ie per-pixel) - prevents dire

  9. Developer post

    v1.21 Update

    Fixed special Datura mode controller vibration bug Fixed Datura mode null reference bug for controller vibrations when stopping effect during level transitioning Fixed Daturaland collapsing platform OnDestroy() null reference bug for controller vibrations during level transitioni

  10. Developer post

    v1.2 Update

    v1.2: Improved item pickup method to use distance to player instead of direct collision for pickup condition checking Pressing interact or talk buttons while moving no longer locks-up the player Further gameplay balancing Fixed level no-clip possibilities in various levels Fixed

  11. Developer post

    v1.1 - Hotfix 4

    Fixed aiming assistance bug, which prevented weapons from firing if aiming assistance was switched off Improved text GUI element rendering performance

  12. Developer post

    hotfix v3 for options menu

    fixed options menu null reference error for switching vibrations on/off if gamepad is not plugged in

  13. Developer post

    Hotfix for vibration effect null references

    Hotfix added for vibration control null references which were cropping up if the user does not have a games controller connected.

  14. Developer post

    Minor fix for v1.1

    - Fix for game controller and main menu input detection issues reported by some users.

  15. Developer post

    Major update v1.1

    Improved coroutine management across scripts. Added game controller vibration events. Added brand new options menu. Added support for multiple supported player system resolutions, refresh rates and aspect ratios. Removed autoaim target locking delays.

  16. Developer post

    V1.04 Update

    v1.04 Update Notes: Picking up hematogen bar now also fully restores stamina, apart from health. Added yellow balloon pickup indicator to levels train 1 and train 1b. Added yellow balloon pickup indicator to lighter fluid pickups. City Outskirts: Added combat music track that is

  17. Developer post

    Update v1.03

    V1.03 Update Notes: Fixed major bug in tank levels where tank was not firing properly. Improved Post-Processing Effects - modified the current TV filtering post processing effects to react when player is getting wounded, is on low life or is on Datura. Tweaked Pipe weapon: More b

  18. Developer post

    v1.02 Update

    Updates and fixes for V1.02: Trainyard Helicopter Boss: - Re-wrote helicopter boss AI logic to make it more exciting, compatible with updated player auto aiming, and to prevent player cheesing behaviour. Bug fix - If player auto-locks onto an enemy and the enemy goes out of locki

  19. Developer post

    Update v1.01

    Updates and Fixes Controller: Player cannot look around while moving - this prevents some erratic behavior when using a controller. Train 1: Locked Dragan in position until attacking mode is triggered - this prevents the player from being able to push him around. Train 1: If play

  20. Developer post

    Datura Time Released!!!

    Dear Comrades! After a little more than four years of work, I have finally released Datura Time as a fully completed, full-access game! While Datura Time has been in Early Access for more than a year, I worked hard on making major improvements on the game, based on the feedback I