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V1.3 Update

  • Updated distance-based scaling and opacity for aiming reticule sprite

  • Added aiming reticule back in when not using aiming assist

  • Fixed some glitches and tweaked gameplay in Forest 1 and 2

  • Made all directional lights in scenes automatically important (ie per-pixel) - prevents directional lights occasionally not lighting geometry

  • Optimized A* pathfinding code

  • City 2: Fixed projectile ricochet off-of basketball courts mesh

  • Various minor gameplay tweaks and re-balancing

  • Fixed issue with perceived audio source inversion for 3D spatial sound.

  • Added voice-overs and headbust GUI elements for all talking NPCs

  • Added music to level intro sequences

  • Added new game outro text