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v1.4 - Major Update!

V1.4 Major Update

  • Fixed bug on Train_1 level where Dragan's head bust stayed up in the GUI after main speech was over

  • Fixed bug on Underground level where gamepad keeps vibrating after datura portal effect finishes

  • Fixed logic for "death in darkness" in Underground level - players now receive damage gradually if they are not being chased and in darkness without a lighter or use of datura

  • Fixed bug for lighter fluid where it could not be replenished automatically if it was at 0% while being toggled on

  • Datura portal now opens automatically in Underground level when player enters portal room

  • Visual tweaks and improvements for some levels (e.g., added green fog to Train_0)

  • Various gameplay balancing tweaks

  • Fixed bug in city_outskirts level where a race condition was allows the fence to be open before all incoming militia are killed

  • If player starts level with less than 10 health, they get 15 health at the start of each level in order to further avoid soft-locking

  • The BTR60 was modified to add a one-time initial delay of 1.5-2.0 seconds when first spotting the player in non-tank combat mode

  • Implemented dual molotov throwing system where quick trigger press and release (under 1.0 seconds) throws a Molotov with fixed velocity, while longer holds enable the original charged ranged throwing

  • Disable rotating camera control for both keyboard and gamepad input - players don't really seem to use it

  • Implemented strafing

  • All weapons are now automatically armed - no need for manual arming anymore

  • Trigger button has been re-purposed as additional free button on gamepad

  • Improved auto-aiming for player tank mode - turret will now rotate smoothly towards locked on enemies and re-center if not target is locked on

  • Fixed bug were diesel can pickup GUI notifications were not showing up in tank mode levels

  • Changed GUI notifications to disappear if player is attacking instead of aiming (since player has weapons armed by default now)

  • Updated auto-aiming so that player can move now freely in any direction regardless of locked-on target direction

  • Added ability to rebind keyboard and gamepad keys/buttons

  • Added momentary red tinting of player mesh when receiving damage

  • Bullets do a little more damage to player if they hit them while Datura is active

  • For both bar levels, portal will activate immediately once player walks away from NPCs after initial conversation

  • Footstep sounds now disabled when rotating

  • Update stamina recharging to allow continuous use from 45% recharge value

  • Added continuous line-of-sight validation during target locking when using auto-aiming

  • Reduced reticule opacity when running so it doesn't distract the player too much

  • Fixed bug with tank bullet occasionally spawning inside players tank if they shot while moving tank forward

  • Fixed bug where player stats for final level were being loaded from level before bar (last non-tank level)

  • Optimized player input for performance and robust null reference error checking

  • Fixed bug where health would sometimes go above 100 due to fixed vs normal update sync issues