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v1.60 Update

v1.6 - Major Update - Features/bug fixes/tweaks:

  • The reload system now uses a total bullet pool instead of discrete magazines - so you don't lose unspent rounds when reloading

  • Remaining bullets are now automatically added to current weapon magazine at the start of each new level

  • Initial projectile weapon pickups (pistol, rifle, sniper) now come fully locked and loaded - no need to reload before using first time

  • Fixed hellfire not disappearing after defeating Behemoth in the hangar level

  • Ghouls now have randomly assigned starting speeds (within a given range)

  • Improved enemy pathfinding with a new node-based navigation mesh system

  • Fixed ghoul blocking player from exiting toilet in train_1b - player can now easily push ghoul back in order to get out of toilet

  • Fixed one of the spiders getting stuck after spawning in the tunnels level

  • Fixed slowdown when enemy wave is triggered in bomb_shelter_2

  • Tweaked level train_1 and combat with Dragan

  • Replaced militia with grunts in backalley_2 level to make it a bit more challenging (and fun)

  • Updated textures and projector video in bomb_shelter_1

  • More gameplay balancing and tweaking based on feedback from players

  • Hematogen bars can now be picked up to restore stamina even if player health is full

  • Fixed bug where controller/keyboard mapping wasn't showing correctly in game pause scren

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21547719 · public branch

    Steam updated · First observed