To celebrate BieberLAN, we're opening the gates to a free Keep Keepers playtest weekend starting now and running until Sunday at 00:00 CEST (midnight) ! This is the perfect opportunity to jump into Keep Keepers and experience the game with your friends completely free and without
To celebrate BieberLAN, we're opening the gates to a free Keep Keepers playtest weekend starting now and running until Sunday at 00:00 CEST (midnight)!
This is the perfect opportunity to jump into Keep Keepers and experience the game with your friends completely free and without any risk or commitment.
Already playing? Invite your friends to join you! Whether you're defending your keep together, learning the mechanics, or just having fun discovering what Keep Keepers has to offer, this weekend is the best time to bring new players along.
📅 Duration: Now until Sunday, 00:00 💰 Cost: Free 👥 Bring your friends and discover Keep Keepers together!
Hey Keepers, We’ve just rolled out a new patch addressing a critical Unity security vulnerability that affected multiple versions of the engine. You can read more about it here: 🔗 Unity Security Notice (Sept 2025-01) We know many of you are eagerly waiting for the a new content
Hey Keepers,
We’ve just rolled out a new patch addressing a critical Unity security vulnerability that affected multiple versions of the engine. You can read more about it here: 🔗 Unity Security Notice (Sept 2025-01)
We know many of you are eagerly waiting for the a new content update and we promise it will be coming. It will just take a bit more time. However fixing this security issue was our top priority.
In the meantime, if you’d like to support us, please consider wishlisting & following our upcoming game Islantiles: 👉 Islantiles on Steam
Hey Keepers 👋 We’re thrilled to finally share what we’ve been quietly building behind the scenes. 🚨 We're working on a brand new game: Islantiles! It’s live on Steam now for wishlisting: 👉 Wishlist & Follow Islantiles on Steam 🌿 What is Islantiles? If you’ve enjoyed the s
Hey Keepers 👋
We’re thrilled to finally share what we’ve been quietly building behind the scenes.
If you’ve enjoyed the strategic depth of Keep Keepers, you’ll feel right at home - but this time, we’re heading to the islands.
Islantiles is a cozy roguelite city puzzler with deckbuilding mechanics, built by the same two - person team behind Keep Keepers. You’ll place buildings from a custom deck to create beautiful, high-scoring island settlements. You’ll combine those buildings with up to 5 out of 150 technologies to create mind blowing synergies - then lose it all and start again with new tools, unlocked techs and better ideas.
There’s no combat, no timers and no micromanagement - just relaxing gameplay, layered strategy and endless possibilities.
🔑 Core Features
- 🃏 Deckbuilding Meets City Building - Build a custom deck of tiles to shape your islands - 🧠 150+ Unlockable Technologies - Discover game-changing upgrades through a branching tech web - 🏝️ 100 Hand-Crafted Islands - Each with its own unique layout and challenges - ♻️ Roguelite Progression - Lose your deck on failure, keep your techs and evolve every run - 🌊 Calming, Strategic Gameplay - No timers, no stress - just thoughtful placement and synergy - 🏆 Leaderboards & Highscores - Compete or play at your own pace
❌ What It’s Not
To be super clear:
Islantiles is not a 4X, there’s no combat, no citizen simulation and no time pressure. It’s pure, peaceful strategy - built to be as chill or challenging as you want it to be.
💬 Why We Made It
We wanted to explore a different kind of strategy game - something that’s just as deep, but more meditative. With Keep Keepers, we learned how much you all value smart mechanics and emergent gameplay. Islantiles takes that spirit and gives it a totally new form.
We’re incredibly proud of how it’s shaping up and would love your support as we continue development.
🏰 What about Keep Keepers
We feel that Keep Keepers is in a pretty good place right now, but we’re not done yet. In fact, we’re already planning another content update.
It’s not ready to be announced just yet—but stay tuned, we’ve got something in the pipeline 👀
We’ll continue supporting Keep Keepers while we work on Islantiles and we’re incredibly excited to be building both communities side-by-side.
Your wishlist genuinely helps a lot—it improves visibility and lets Steam know there’s interest. Thank you for your support as always ❤️
More updates soon! Thanks for being part of this journey with us. We’ll be sharing more *Islantiles* content soon! Daniel & Daniel 🎮 Two devs, one hex at a time.
Hey Keepers, We've been keeping a close eye on your feedback and continue eliminating remaining bugs to make your experience with the game even smoother. Here’s what we’ve fixed in version 1.1.5: Fixes Fixed war drums not appearing for sling weapons in hard mode Moved the spawn p
Hey Keepers,
We've been keeping a close eye on your feedback and continue eliminating remaining bugs to make your experience with the game even smoother. Here’s what we’ve fixed in version 1.1.5:
Fixes
Fixed war drums not appearing for sling weapons in hard mode
Moved the spawn point for “lost” items to a more visible location in Sandcastle
Fixed bug for clients when upgrading weapons on a portable weapon holder after loading a previous game
Fixed chain lightning effect not triggering when killing an enemy with its base damage
Fixed magma totem not applying the correct volcano damage buff
Fixed not being able to hide hints in certain cases
Zoomed out even further in Quad Garrison to fully see the two bottom lanes
Fixed defensive totem applying an incorrect amount of fortification HP when loading a game in some cases
Fixed pushing firebug pile getting stuck after multiple nights or in practice mode
Fixed some colliders in Twin Fortress to prevent players from moving to the enemy lanes after placing furniture
Hey Keepers! We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies t
Hey Keepers!
We’ve been blown away by the incredible skill and perseverance of our community—many of you have surpassed the highest nights we ever expected in the game! However, this has revealed an unexpected issue: after Night 80, the spawn rate mechanics caused fewer enemies to appear, unintentionally decreasing the difficulty instead of increasing it.
We will roll out some significant changes to address this and ensure the game remains challenging and fun:
What’s Changed:
Minimum Spawn Period: Enemies will now spawn at highest every 0.5 seconds. Night 51+ Adjustments: Enemies won’t spawn faster after Night 51 but will increase in difficulty by scaling hp. HP Scaling: Starting from Night 51, enemy HP will increase by 5 each night. These changes ensure the game remains challenging after Night 51.
Highscore Updates:
We know how much your highscores mean to you and the community. Removing all highscores would be unfair to those who worked hard to achieve them, but leaving unreachable scores up could demoralize new challengers.
Here’s our solution:
Highscore Adjustment Offer: If you have a highscore above 55 nights and there’s no highscore above yours that’s under 55 nights, you can request us to delete your highscore. As a token of our gratitude, we’ll reward you with a unique Discord title for your contribution to keeping the leaderboards fair and competitive. Thank you for your continued support and understanding. Your passion drives us to keep improving the game for everyone. We can’t wait to see the new records you’ll achieve!
Additional Patch Notes
Balance Changes
Lightning tower hitting players if no enemies present was meant as a fun gimmick. But it caused a lot of new players thinking they found a bug. So we decided to remove it.
Shop: Increased chances for lower tier items
Totems that grant secondary damage now stack
Bug Fixes
Fixed a bug causing less enemies to be spawned after day 80
Fixed a bug causing totem shop not showing duplicates in some situations
Fixed a bug causing some waterbowl colliders to be lower than other items.
Winter weapons: Fixed t2 double cannons not hitting some enemies
Fixed a bug causing players to load the game for free rerolls with specific totem combinations
Fixed a bug causing players to be able to start practice mode while another player carried an item
Fixed a bug causing players to be able to start practice mode while a gift was shown in shop
Hey Keepers, Just in time for Christmas we have a little present for you: This is our biggest update for now. This update brings a bunch of exciting changes, including a brand-new weapon run, a unique skin for Next Fest winners, and a major overhaul to bomb mechanics with the int
Hey Keepers,
Just in time for Christmas we have a little present for you: This is our biggest update for now. This update brings a bunch of exciting changes, including a brand-new weapon run, a unique skin for Next Fest winners, and a major overhaul to bomb mechanics with the introduction of War Drums. We've also refined game balance for 3- and 4-player modes, added quality-of-life improvements, and squashed several pesky bugs.
Whether you’re diving into the new Winter Weapons run, enjoying brighter nights, or exploring the improved crafting systems, there’s something for everyone. As always, your feedback has been invaluable, so thanks a lot for your great feedback and support.
Patch Notes Overview
New Weapon Run: Introducing Winter Weapons with a unique recipe.
Exclusive Skin: Winners of Next Fest receive the unique Lion Skin.
Bomb Mechanics Overhauled: Improved mechanics and strategic options with new War Drums.
Balancing Tweaks: Significant updates to projectile weapons, Myst & Magic abilities, and 3-4 player scaling.
Quality of Life Improvements: Enhanced brightness, save slots, better crafting UI, and controller updates.
Bug Fixes: Resolved critical issues, including rare map errors and controller vibration problems.
Dive into the details below!
Patch Notes
New Content
New Weapon Run: Winter Weapons (Physical Only)
Experience a new weapon type with a completely unique recipe. (No spoilers—try it out!)
Skins for Next Fest Winners
Added the exclusive Lion Skin for winners of the Next Fest Event.
Balancing Updates
New Feature: War Drums
Bombs no longer skip time.
War Drums are a new strategic tool that lets players manually skip time and call the next wave.
Using War Drums increases the gold gain modifier for the current night, scaling with the amount of time skipped.
Introduced the Drums Party Totem, which rewards gold whenever time is skipped.
Bomb Party Totem has been removed.
Projectile Weapons
Fire DOT effects now stack.
Increased Fire DOT damage:
Tier 1: From 10 over 5 seconds → 20 over 5 seconds
Tier 2: From 20 over 10 seconds → 40 over 5 seconds
Air projectiles now always trigger shock directly instead of only after hitting a shocked enemy, resulting in a significant damage increase and making it easier to understand.
Myst & Magic
Each new tier now increases loads by 1.
Hammer:
Now hits enemies regardless of their position.
Damage adjusted to 20/30/45/60 (T0/T1/T2/T3).
Vulcan:
Starts with 3 loads (previously 2).
Lightning Tower:
Damage adjusted to 20/30/45/60 (T0/T1/T2/T3).
Starts with 4 loads (previously 3).
3 & 4 Player Adjustments
Overhauled bomb mechanics improve gameplay balance for 3- and 4-player teams, resulting in greater gold gains for larger groups.
Time bonuses for 4-player teams increased by an additional 10%.
Quality of Life Improvements
Brightness: Increased night-time brightness for improved visibility. Let us know if it still feels too dark.
Day/Night Cycle Toggle: Players can disable the cycle, ideal for local co-op on large screens or for improved visibility at night.
Woodland Keep: Removed the door due to overwhelming feedback.
Controller Support: Added D-pad support for movement.
Confirmation Prompts: Added "Are you sure?" messages to Restart and Menu buttons.
Save Slots: Introduced multiple save slots for player convenience.
Crafting UI Enhancements:
Recipe steps are now color-coded for quicker recognition (e.g., smelting icons are now red).
Added a dynamic crafting recipe system for Sling Weapons: when picking up an item (e.g., an egg), players will see instructions for crafting it (e.g., placing it in a water bowl).
Bug Fixes
Fixed an issue where the Vault wouldn't load higher-tier diamonds in Practice Mode.
Fixed a bug caused by Pushing Firebugs interacting with Combustion Workbenches.
Resolved a bug where enemies gained max HP when hit by negative damage.
Addressed an issue where water projectiles could deal negative damage.
Fixed a rare error on the Quad Garrison map in Practice Mode that led to multiple issues.
Adjusted configurations to mitigate controller vibration issues:
Since these are difficult to reproduce, please report any remaining problems, including:
Controller type.
Action that triggered the vibration.
Whether playing in local multiplayer.
Whether you were the host or a client.
We appreciate your feedback and are dedicated to improving the game with every update. Keep the input coming!
We wish you happy holidays and a Merry Christmas!
Daniel & Daniel
Ps.: Want to talk about strategies, discuss balance and balance changes or learn how to play the game? Join our Discord: https://discord.gg/n24hXgwhaW
Hello Keepers! We have had a fantastic response to our first month on Steam! Your enthusiasm and support have been incredible, and we want to extend a huge THANK YOU to all of you. Your feedback has been invaluable, and while we’ve processed every bit of it, we can’t always respo
Hello Keepers!
We have had a fantastic response to our first month on Steam! Your enthusiasm and support have been incredible, and we want to extend a huge THANK YOU to all of you. Your feedback has been invaluable, and while we’ve processed every bit of it, we can’t always respond to everything individually. Rest assured, your voices are heard!
Here’s what’s coming next:
Feature Updates & Improvements
More Save Slots: You asked, and we’re delivering!
Restart Confirmation: To avoid accidental restarts, we will add a "Yes/No" confirmation.
Gameplay Enhancements
Bombs in High-Level Play: We’ve noticed bombs aren’t used as much in advanced gameplay. Expect some tweaks to make them more appealing!
3 & 4-Player Mode: Acknowledging the challenges here, we’re making adjustments to improve balance, especially involving bombs.
Improved Local Co-Op Visibility: Playing with friends locally is now even easier to navigate and enjoy!
Balance Changes
Myst & Magic Adjustments: Fine-tuned for a more balanced experience.
Fire & Air Projectiles: Improved projectile mechanics for these elements to be on par with Water Projectiles.
New Totems: Discover new totems to enhance your adventures.
We’re excited for the journey ahead and look forward to growing the game together with this incredible community. Keep sharing your thoughts and ideas, and we’ll keep working to make this the best experience possible.
When is this update coming? When it is ready. We were originally going to release the update for Christmas, but we lost two weeks due to illness, so we can't promise if we'll make it in time. But be assured we are working as hard as possible to ship it to you as soon as possible.
Hey Keepers, The past three weeks have flown by, and we’re genuinely excited by the amazing feedback you’ve shared! The volume of responses has been incredible—so much so that while we can’t reply to everyone individually, please know that we’ve read every single one. Your input
Hey Keepers,
The past three weeks have flown by, and we’re genuinely excited by the amazing feedback you’ve shared! The volume of responses has been incredible—so much so that while we can’t reply to everyone individually, please know that we’ve read every single one. Your input has been instrumental in helping us compile a detailed list of changes to address your suggestions.
Our list of ideas continues to grow, and we’re working hard to prioritize the most impactful improvements. Thank you for your support and thoughtful feedback—it’s a privilege to be part of such a passionate community!
This patch focuses primarily on fixes—many of them minor or addressing rare issues—but we wanted to roll these out quickly as we shift our attention toward balance updates, quality-of-life improvements, and exciting new content.
QoL
The sell station can now be used by multiple helis at the same time. This will result in a lot more helis ;)
Piles can now be thrown away if you bought a pushing pile of the same type
Bombs now show “Next Wave” if they skip time to the next wave
Fixes
Fixed an issue where items where saved while being carried, which can happen if you reroll while another player carries an item. If this happens those items will now be placed near the campfire, to be replaced after loading. This also fixes old saves, where this issue occurred.
Myst & Magic: Fixed a bug where red and purple where intervened
Fixed a bug where multiple runic totems could destroy a save file
Myst & Magic: Fixed a bug where hardened magic stones did not work once after combining a weapon
Fixed a bug causing empty shop slots not be shown after practice modes for clients
Fixed a bug where the day increased after killing all dummies in practice mode
Fixed a bug where combining broken diamonds could cause visual duplicates if a red heli was programmed to carry diamonds
Thanks again for all the valuable input! We’re committed to making the game even better, one update at a time. If you want to talk to us, discuss strategies and balance or want to keep up to date feel free to join our Discord.
Hey Keepers, The first week is behind us, and we're amazed with all the great feedback we've received! Our list of suggestions keeps growing, and we’re working hard to prioritize the most important issues first. Thank you all for your continued support and feedback—we feel incred
Hey Keepers,
The first week is behind us, and we're amazed with all the great feedback we've received! Our list of suggestions keeps growing, and we’re working hard to prioritize the most important issues first. Thank you all for your continued support and feedback—we feel incredibly lucky to have such a fantastic community!
Fixes
Fixed an issue where automation would break if a grabber targeted a grappling hook.
Resolved an issue with red helicopters creating duplicated, uncollectable icons.
Fixed an issue that caused new teleporters to display incorrect colors after loading a saved game.
Addressed a bug where corner grabbers would change rotation upon loading if they had never been rotated.
Fixed lightning towers not functioning properly within quad garrisons.
Corrected a bug allowing medikits to heal barricades in practice mode.
Fixed an issue where request storages would receive items via helicopter even when stored in the bin.
Fixed a bug where the red helicopter could grab items during the day.
Resolved an issue where the red helicopter would continue playing sounds during the day.
Fixed a bug preventing the combination of pushing water fruits and the combiner.
Thanks again for all the valuable input! We’re committed to making the game even better, one update at a time.
If you want to talk to us, need some help or want to help make this game even better, feel free to join our Discord.
Hey Keepers, Another day, another small patch is ready and will go live in a few minutes. This should be the last bug-fixing patch of the week and it also adds a little bit of quality of life that has been requested. Thank you all for your feedback & support, we feel blessed
Hey Keepers,
Another day, another small patch is ready and will go live in a few minutes. This should be the last bug-fixing patch of the week and it also adds a little bit of quality of life that has been requested. Thank you all for your feedback & support, we feel blessed to have such a great community!
Quality of Life
Added setting to disable screen shake
Added hint on the settings screen about how to change controls
Myst & Magic: Added hammer range indicator
Myst & Magic: Added smelter recipes that reverse water bowl recipes
Fixes
Reroll costs are now saved
Fixed a bug where the shock totem was not working as intended
Fixed a bug that caused music to stop playing on new game screens
Myst & Magic: Fixed volcano range display
As always feel free to join our Discord, for updates, discussion & support and if you have some feedback or find a bug, please let us know.
Hey Keepers, The second patch is ready and will go live in a few minutes. This patch will focus on bugs that we have just learned about. If you were affected by the save problem, please join our discord and let us know, we can still recover your save game. Fixes - Fixed a problem
Hey Keepers,
The second patch is ready and will go live in a few minutes. This patch will focus on bugs that we have just learned about. If you were affected by the save problem, please join our discord and let us know, we can still recover your save game.
Fixes
- Fixed a problem where requesting storage was destroying save games. - Fixed a problem where diamonds were sometimes not triggering helicopter arrivals. - Fixed a bug where vaults were storing diamonds that couldn't be picked up after being combined from shards. - Fixed a formatting issue in the German translation. - Temporarily disabled cloud storage to prevent potential errors related to storage request bugs.
Hey Keepers , all in all the release went really well, no major issues have been reported. First patch is ready to go and will go live in a few minutes. This patch will focus on the few bugs we heard about. Fixes - Fixed an issue where helicopter tooltips displayed a translation
Hey Keepers,
all in all the release went really well, no major issues have been reported. First patch is ready to go and will go live in a few minutes. This patch will focus on the few bugs we heard about.
Fixes
- Fixed an issue where helicopter tooltips displayed a translation error. - Corrected a bug where storage requests referenced balloons instead of helicopters. - Resolved a rare bug that prevented diamonds from being picked up in vaults under specific conditions. - Fixed a display issue with shop slot level 6 not appearing. - Addressed a bug preventing the upgrade option from shop slot level 5 to level 6 from showing. - Fixed a bug that caused helicopters in the shop to persist without despawning. - Resolved an issue where enemies could pass through barricades on the desert map.
To all our Keepers—the gates are officially open! We’re excited to finally share Keep Keepers with you all, and we can’t wait to see you dive in, strategize, and defend your keeps with everything you’ve got. As you step into this world, we need your help to spread the word! 🗣️
To all our Keepers—the gates are officially open! We’re excited to finally share Keep Keepers with you all, and we can’t wait to see you dive in, strategize, and defend your keeps with everything you’ve got.
As you step into this world, we need your help to spread the word! 🗣️
📜 Leave a Review! If you’re enjoying your time in Keep Keepers, your review would mean the world to us! Steam reviews play a huge role in helping new players discover the game and join our community. Not only that, but your feedback helps us shape the future of Keep Keepers—each review, rating, and piece of feedback makes a real difference.
⚔️ Join the Discussion! Tell us about your favorite strategies, share tips, or just let us know what you think! We are reading every comment, and we’re excited to engage with you all. https://discord.gg/n24hXgwhaW
Thank you, Keepers, for being the heart of this journey. Now, let’s go defend those keeps! 🏰
Next Fest Additional Content! First of all we want to thank you all for all your amazing support with feedback, big reports, and ideas! 🙌 With that being said there has been some addition content that is being added to the game for all of you to experience during Next Fest! NEW
Next Fest Additional Content!
First of all we want to thank you all for all your amazing support with feedback, big reports, and ideas! 🙌
With that being said there has been some addition content that is being added to the game for all of you to experience during Next Fest!
NEW MAP
The secondary map, Twin Fortress, can now be unlocked by completing 10 days on Greenwood Keep on the Bam or Kaboom difficulty setting. This will also introduce a new leaderboard and a new mini event. See 🎟community-events for more details.
New Pause Menu Features
Three new features have been added to your Pause Menu!
• First, you will be able to start your practice mode as opposed to running back and forth to the dummy outside.
• Second, you will be able to check your score! Now you can track your progress while trying to push for those top leaderboard spots.
• Third, you will be able to check the recipes of items! This means no more having to run to a particular item to prompt a recipe! Simply go to the pause screen and look up what you want to make! This can be accomplished if you press (a) on controller or space / enter on keyboard when selecting a recipe. This will also prompt the recipe to be shown in on-screen info bar.
Cannons in the Store
There has been some rework to the store! You can now get regular and double cannons at higher tiers! Now you can upgrade all the store slots and still receive regular and double cannons on Tiers 4 and 5. Reminder: This demo still is capped at tier 4.
Seeded Stores and Totems
The store and totem selections will now be seeded. This will help maintain balance within your runs and keep "cheeses" such as reloading the game to get a more favorable set of options.
Totem Rebalancing
There has been a lot of new balancing and reworking of a lot of the totems! This will change a lot of how things happens on your runs and should unlock a larger array or options for you as the player. Choose different ones, mix and match, and see what you can acomplish!
Speedrunning Is Coming!
The livesplit feature has been added to the game! This will give all of you an official way to start speeding through the days to top the charts on speedrun.com! The category is still currently being setup and authenticated with the website. Initially this will be runs to day 20 on kaboom difficulty. However, there will be more details as the game gets verified and things get balanced.
Additional Fixes
• Bugs that have been found/reported have been fixed • Rewording to totems descriptions
That is all for now! We hope you have an amazing weekend enjoying all the new content and fixes that is in this patch! Please don't forget to report any additional bugs you find, share your gameplay feedback, and share all the fun ideas that you have!
Attention all Keepers! 👀 As we bid farewell to the playtest, it’s time to welcome Steam Next Fest! 🎉 🗓 Starting TODAY, Oct 14th, and running through to Oct 21st, Keep Keepers will be featured with a brand-new updated demo ! 🙌 🛠 What’s in the Demo? This demo will include all
Attention all Keepers! 👀 As we bid farewell to the playtest, it’s time to welcome Steam Next Fest! 🎉
🗓 Starting TODAY, Oct 14th, and running through to Oct 21st, Keep Keepers will be featured with a brand-new updated demo! 🙌
🛠 What’s in the Demo?
This demo will include all the content from the playtest with a few key limitations:
Woodland Keep only 🌲
Projectile weapons only 🏹
Tier 4 max shop slots level 🏪
🎉 Our First Major Event!
We’re kicking off Next Fest with something special: fresh leaderboards! Here’s your chance to earn some amazing, exclusive rewards:
Special Discord role – You’ll keep this forever! 🏅
Your name in the game credits 🎮
Collaborate with our devs to design a new totem 🛠
Unique character model that only winners will ever have! 🤩
For additional rules and details, be sure to check out our 🎟 event-announcements channel on Discord!
This is a pivotal moment for Keep Keepers' long-term success, so we urge you to tell everyone you know about the game! Share the link to our Steam store page and make sure people wishlist it here: Steam Store Page.
If you’ve played the game, we’d love for you to leave a review and recommend it once the game is released – every bit helps with the Steam algorithm! 💬
That’s all for now, Keepers, but keep your eyes peeled for more announcements and exciting updates in the Discord. Until next time, keep up the amazing keeping! 💪
Hello Keepers, We are finally ready to announce our long awaited release date: Keep Keepers will release on October 28th! We published a new trailer to announce this date and showcase a bunch of new content waiting for you in the release version. Have a first look at new maps, ne
Hello Keepers,
We are finally ready to announce our long awaited release date: Keep Keepers will release on October 28th!
We published a new trailer to announce this date and showcase a bunch of new content waiting for you in the release version. Have a first look at new maps, new enemies, new furniture and new weapons awaiting you in the full version. Additionally, you can already see all the new possibilities for automating your keep with teleporters, ghost grabbers, 90°-grabbers and more! Now that we have finished this pre-release trailer, we will focus on finishing the release version. While doing so, the demo will continue to benefit from bugfixes and polishment.
Playtest Announcement: Keep Keepers We’re excited to announce the playtest for Keep Keepers ! Starting Friday, September 27 , players will get an exclusive chance to dive into the action and help shape the future of the game. The playtest will run until Tuesday, October 1 . 🛡️ E
Playtest Announcement: Keep Keepers
We’re excited to announce the playtest for Keep Keepers! Starting Friday, September 27, players will get an exclusive chance to dive into the action and help shape the future of the game. The playtest will run until Tuesday, October 1.
🛡️ Event Details:
- Start Date: Friday, September 27 9:00 (GMT+1) - End Date: Tuesday, October 1 8:00 (GMT+1)
Join us for this limited-time event, explore unique features, provide feedback, and be among the first to experience the world of Keep Keepers. Your input is crucial in helping us fine-tune the game for launch.
🔥 When will the registration start?
You can go to our steam page an register right now!
Stay tuned for more updates, and we can't wait to see you in the game!
Greeting Keepers, We're excited to announce that Keep Keepers is now part of the Tiny Teams Festival! This has brought a wave of new streams, content videos, and, most importantly, a wealth of valuable feedback from our growing community. As always, your input is incredibly impor
Greeting Keepers,
We're excited to announce that Keep Keepers is now part of the Tiny Teams Festival! This has brought a wave of new streams, content videos, and, most importantly, a wealth of valuable feedback from our growing community. As always, your input is incredibly important to us, and we're committed to making Keep Keepers the best game it can be.
To celebrate all the attention and support we've received, we're releasing a special patch that incorporates some of the feedback you've shared with us. While we're hard at work on the full version, we wanted to ensure that we implemented as much of your feedback as possible in this update.
Thank you for your continued support, and we can't wait for you to experience these new changes in Keep Keepers!
Patch Notes:
Game Intro:
We've reworked the starter items to have a base efficiency of 1, with all subsequent items having higher efficiencies. This change makes it easier for new players to grasp the early progression in the shop without needing prior knowledge of the default efficiency of starter items. Additionally, we’ve adjusted all recipes to maintain approximately the same crafting time as before.
The starter smelter now has a capacity of 2 loads (down from 3), and the regular smelter now holds 3 loads (down from 4).
Bombs now trigger the next wave of enemies starting from the easy difficulty level and onward. This change is intended to make early rounds quicker and more engaging for experienced players while still giving newer players plenty of time to learn the game.
Hello Keepers, you haven't heard from us in a few weeks, there's a reason for that. We have been working very hard on a new demo upgrade. We have introduced new visuals, new content, a better introduction for new players and new challenges for experienced players. This is our big
Hello Keepers,
you haven't heard from us in a few weeks, there's a reason for that. We have been working very hard on a new demo upgrade. We have introduced new visuals, new content, a better introduction for new players and new challenges for experienced players. This is our biggest update yet and we think you will have a lot of fun with it.
We can't wait to hear your feedback, so download the patch and give the new demo a try. It will be worth it.
Features
Introduced Map stages for better player progression → Much easier and less stressful start for beginners and a way more challenging game for experienced players
New nightmare enemies → Unlock and try the Kaboom mode to find out more
Advanced crafting options for harder difficulties → Automation got even more interesting
Added three new totems
Added storage that can hold up to four small items of the same type
Camera controller now considers player movement and direction of view
Graphics
Reworked visual style
Optimized shader usage for better performance and color consistency
Moved camera position & FOV to have a better view on all models (also, players aren’t “tilted” anymore)
Unified textures, lights, sprites, post-processing… to further improve overall color consistency
Reworked main menu and loading screen
Added enemy portals → Where are they coming from?
Added ground textures and details
Added new mouse cursor
Balancing
The shop is not completely random anymore. E.g. complex and/or expensive furniture is not shown within the first few days
Added starter furniture variants for waterbowl, workbench, smelter and bomb workbench
Smelter needs more time to burn hot iron ingots
Diamonds spawn faster
Defensive totem will now always give +250 health regardless of the current palisade health
Polishment
Doors are 20% larger and have much less resistance
Added furniture spawn animations for initial furniture, shop items and tutorial furniture
Added furniture target and place animations during daytime
Delayed second tutorial hint to avoid overloading player with multiple UI elements at once
Highlighted additional spawned tutorial objects to indicate next steps more clearly
Added delay after fight phase before you can start the next night
Clients now also see an error message when gifts are in the shop and they press “ready”
Fixes
Fixed enemy counter when killing a bomb while it explodes
Fixed a bug that caused the smelter to ask for wood during the day, even in the shop
Fixed King Red attacking too early when being knocked back after throwing his companions
Fixed water collider near bin
Fixes barricade health bar display issues
Fixed practice mode dummy highlight flickering
Fixed shop rerolling sometimes when using practice mode
Fixed a bug that prevents double cannon from being saved & loaded
Fixed a bug that caused the reroll totem to be active after being thrown into the trash
Fixed a bug that prevented totems from applying extra loads
Fixed incorrect load display for client when using totems
Fixed totems not affecting secondary double cannon projectile
Fixed discount totem price display for clients
Fixed a bug that was causing late-joining clients to see shop items and totems at the same time
Fixed description for “Song of Inspiration”-Totem to correctly show 25% efficiency bonus
Fixed a bug that caused cannons from spawning at the campfire after being thrown into the bin
Fixed a bug that could cause strange behaviour when placing a bomb
Fixed several issues that could cause weapons and furniture to stack
Hey Keepers! We’re excited to announce that our game just got a fresh new look! As part of our ongoing efforts to enhance your gaming experience, we’ve rolled out a stunning new banner and upgraded visuals across the board. Here’s what you can expect from this exciting update: Ne
Hey Keepers!
We’re excited to announce that our game just got a fresh new look! As part of our ongoing efforts to enhance your gaming experience, we’ve rolled out a stunning new banner and upgraded visuals across the board. Here’s what you can expect from this exciting update:
New Banner:
Get ready to be greeted by a brand-new banner that showcases the essence of our game like never before. This new banner sets the stage for the adventures and challenges that await you. We believe it captures the spirit of our game and will draw a lot more keepers in to experience our game together.
Upgraded Visuals:
Enhanced Graphics: We’ve overhauled the graphics to make every detail pop. From character designs to environmental textures, you’ll notice richer colors, sharper details, and an overall more immersive visual experience. Optimized Performance: With these visual upgrades, we’ve also optimized the game’s performance to ensure smooth and seamless gameplay. Enjoy the stunning visuals without compromising on performance.
We can’t wait for you to dive in and see these improvements for yourself. The corresponding update for the demo will come next week. As always, we value your feedback, so don’t hesitate to let us know what you think of the new visuals and banner.
Thank you for your continued support and happy gaming!
Keep save, Daniel & Daniel
Feel free to reach out to us through our Discord or social media channels if you have any questions or comments. Your feedback is what drives us to keep improving and bringing you the best gaming experience possible.
Follow us on Steam for more updates and sneak peeks at what’s coming next!