Hello Keepers,
you haven't heard from us in a few weeks, there's a reason for that. We have been working very hard on a new demo upgrade. We have introduced new visuals, new content, a better introduction for new players and new challenges for experienced players. This is our biggest update yet and we think you will have a lot of fun with it.
We can't wait to hear your feedback, so download the patch and give the new demo a try. It will be worth it.
Features
- Introduced Map stages for better player progression → Much easier and less stressful start for beginners and a way more challenging game for experienced players
- New nightmare enemies → Unlock and try the Kaboom mode to find out more
- Advanced crafting options for harder difficulties → Automation got even more interesting
- Added three new totems
- Added storage that can hold up to four small items of the same type
- Camera controller now considers player movement and direction of view
Graphics
- Reworked visual style
- Optimized shader usage for better performance and color consistency
- Moved camera position & FOV to have a better view on all models (also, players aren’t “tilted” anymore)
- Unified textures, lights, sprites, post-processing… to further improve overall color consistency
- Reworked main menu and loading screen
- Added enemy portals → Where are they coming from?
- Added ground textures and details
- Added new mouse cursor
Balancing
- The shop is not completely random anymore. E.g. complex and/or expensive furniture is not shown within the first few days
- Added starter furniture variants for waterbowl, workbench, smelter and bomb workbench
- Smelter needs more time to burn hot iron ingots
- Diamonds spawn faster
- Defensive totem will now always give +250 health regardless of the current palisade health
Polishment
- Doors are 20% larger and have much less resistance
- Added furniture spawn animations for initial furniture, shop items and tutorial furniture
- Added furniture target and place animations during daytime
- Delayed second tutorial hint to avoid overloading player with multiple UI elements at once
- Highlighted additional spawned tutorial objects to indicate next steps more clearly
- Added delay after fight phase before you can start the next night
- Clients now also see an error message when gifts are in the shop and they press “ready”
Fixes
- Fixed enemy counter when killing a bomb while it explodes
- Fixed a bug that caused the smelter to ask for wood during the day, even in the shop
- Fixed King Red attacking too early when being knocked back after throwing his companions
- Fixed water collider near bin
- Fixes barricade health bar display issues
- Fixed practice mode dummy highlight flickering
- Fixed shop rerolling sometimes when using practice mode
- Fixed a bug that prevents double cannon from being saved & loaded
- Fixed a bug that caused the reroll totem to be active after being thrown into the trash
- Fixed a bug that prevented totems from applying extra loads
- Fixed incorrect load display for client when using totems
- Fixed totems not affecting secondary double cannon projectile
- Fixed discount totem price display for clients
- Fixed a bug that was causing late-joining clients to see shop items and totems at the same time
- Fixed description for “Song of Inspiration”-Totem to correctly show 25% efficiency bonus
- Fixed a bug that caused cannons from spawning at the campfire after being thrown into the bin
- Fixed a bug that could cause strange behaviour when placing a bomb
- Fixed several issues that could cause weapons and furniture to stack
- Fixed potential reasons for crashes
Keep looking great
Daniel & Daniel