Native Hunter — Major Overhaul Nearing Completion
Hello, Hunters! We are currently finalizing a major overhaul of Native Hunter , with the last adjustments planned for this week. The reason this update has not been released yet is simple: we are focused on the polishing, final adjustments, and testing of all the new systems befo
Hello, Hunters!
We are currently finalizing a major overhaul of Native Hunter, with the last adjustments planned for this week.
The reason this update has not been released yet is simple: we are focused on the polishing, final adjustments, and testing of all the new systems before release.
This will not be a small update or something released in separate pieces. It will be launched as a massive update, because almost every new system is directly connected to the others.
The new progression depends on the new map, biomes, resources, animals, equipment, survival systems, bosses, structures, and exploration areas. Releasing only part of this content would break the experience and would not properly represent the new direction of the game.
Our goal is to release this new foundation of Native Hunter as a complete, consistent, and functional experience, with all of these systems working together from the very beginning.
New HUD, Character Customization, and Movement
The entire game interface has been redesigned to be cleaner, more functional, and more consistent with the identity of Native Hunter.
A new character customization system has also been created, now featuring male and female characters, with a foundation prepared for even more visual customization options in the future.
Movement has also received a major overhaul, with more natural animations, improved responsiveness, and climbing mechanics, giving players much more freedom when exploring the world.
New World, Biomes, and Exploration
The map has been reworked and is now divided into clearly defined biomes, each with its own fauna, resources, hazards, and visual identity.
Every region now has a specific role within the progression system, featuring new points of interest such as caves, temples, ruins, hidden locations, and special exploration areas.
Players will need to explore the world to discover new resources, materials, and important items required to continue progressing.
New Progression and Boss System
The progression system has been completely redesigned.
Players begin with primitive resources and, through exploration, hunting, gathering, and crafting better equipment, gradually gain access to increasingly dangerous regions.
Bosses are now directly connected to progression.
Defeating a boss represents the completion of a major stage and grants new knowledge, resources, or abilities required to access the next part of the world.
The goal is to create a progression system that is easy to understand, while still requiring preparation, exploration, and mastery of the game's systems.

Survival, Resources, and Equipment
The survival system has also been extensively reworked.
Natural resources, plants, minerals, and animals now play a much larger role in the player's progression.
The world now contains a wider variety of collectible resources, many of which must first be discovered through exploration before they become part of the player's progression.
Clothing will also evolve alongside the player, with different outfits distributed across biomes and progression stages, including unique survival and exploration utilities.

Combat, Building, and Development
The combat system has been reworked to function much more consistently with the new movement system.
We are also introducing a new building progression structure, where players begin with primitive construction options and gradually unlock better structures as they advance.
New crafting stations, tools, equipment, and building tiers will now directly follow the player's development throughout the game.
Mounts, Animals, and a More Dynamic World
The mount system is also being redesigned to make animals much more functional during exploration.
Alongside new animals distributed according to each biome, the domestic animal system will later be expanded so that different species can provide unique functions related to survival, transportation, and resource gathering.
We are also planning to expand mount possibilities even further in the future, including the potential introduction of flying mounts, which would significantly increase exploration possibilities and extend the game's content.
The world will also feature a new raid system based on player progression, allowing new threats and events to emerge as the player becomes stronger and more established.
This overhaul represents a completely new foundation for Native Hunter.
Our goal is to make every major action part of the progression: exploring, surviving, building, hunting, improving equipment, overcoming new challenges, and reaching increasingly dangerous regions.
Because all of these systems are interconnected, we are dedicating additional time to polishing and testing everything before release.
When this update arrives, it will come as a new complete stage of Native Hunter, not simply as a collection of isolated changes.
Thank you for continuing to follow the development of Native Hunter.


