Helicopter Gunship DEX

Jimmy Arcade Limited

Released
Dec 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Single Mission Beta

    This update adds the following... Final part of the missile optimisations. All rigidbodies have been removed from the missiles and replaced with light weight movement calculations. There may be some differences in the maneuverability and speed (mostly positive ːsteamhappyː). Ther

  2. Developer post

    Single Mission Beta Update

    This update adds the following... Optimised the missile guidance code so that guided missiles no longer cause a large drop in FPS when fired. In my testing guided missiles in flight now cost around 2-3 fps rather than about 30 previously! This has been something that's been buggi

  3. Developer post

    Single Mission Beta Update

    This update adds the following... Buttons on the MFD displays now show the correct controller glyphs. These dynamically change depending on the controller/bindings you are using. Fixed the back button on the Sierra Hotel screen so it takes you back to the main menu and not the se

  4. Developer post

    Single Mission Beta Update

    This update adds the following... New REDFOR AAA unit. The ZSU-23-4M2 Shilka is a visually guided AAA system which won't give away its position with radar pings. It is less accurate but carries more ammunition and fires a longer burst than the standard ZSU-23-4M1. New mission mod

  5. Developer post
  6. Developer post

    Single Mission Beta Update

    This update adds the following... Updates the Sierra Hotel area to the new U.I. layout Updates the initial flight model selection screen (which is displayed when the game is run for the 1st time) to the new U.I.

  7. Developer post

    Single Mission Beta Update

    This update adds the following... Updated Game Settings, Control Settings, Audio Settings & Video Settings menus to the new U.I. layout. I hope I never have to do that again ːsteamlaughcryː Updated the Critical Damage message to the new U.I. and fixed it so it now displays co

  8. Developer post

    Single Mission Beta Update

    This update adds the following... Updated the "Game Option" menu to the new U.I. layout Updated the "Random Mission" configuration screen to the new U.I. layout.

  9. Developer post

    Single Mission Beta Update

    This update adds the following... Updated the Audio Settings menu to the new U.I. layout Updated the Theatre Selection Screen to the new U.I. layout Fixed the gun on the Harrier so that the audio no longer continues to play when you release the trigger Fixed the AT-6 missiles so

  10. Developer post

    Single Mission Beta Update

    This update adds the following... New Gau-19 gunpod, known as the GP-19. This is a .50 BMG 3 barrel rotary gun that can be fitted on the Kiowa Warrior (replacing the 20mm cannon which it never carried) or the Blackhawk DAP. On the DAP the pod can be mounted on any pylon allowing

  11. Developer post

    Single Mission Beta Update

    This update adds the following... Written a better mission briefing for the single mission. Updated some of the scores for buildings to make them more unified.... Warehouses reduced from 100pts to 20pts Watch Tower reduced from 100pts to 15pts Medical warehouse reduced from 100pt

  12. Developer post

    Single Mission Beta Update

    This updates adds the following... Fixed a crash when trying to load out the Chinook during the mission briefing Ordered the Leaderboards so highest score is now at the top.

  13. Developer post

    Single Mission Beta Update

    This update adds the following... Scores are now uploaded the the Steam Leaderboards! There is a leaderboard for each mission and skill level. You can cycle through the different leaderboards using the left and right buttons next to the leaderboard display so that you can view..

  14. Developer post

    Single Mission Beta Update

    This update adds the following... Fixed the repeating "mission complete" bug when playing random missions. Update the difficulty system for the single missions so the following can be set per difficulty level... Time of day Weather Visibility Time compression Enemy skill level Th

  15. Developer post

    Single Mission Beta Update

    This update fixes two small bugs... Random missions should now be completable again. Fixed a bug where the rocket launchers on the Apache would not get the correct range information and would therefore not angle themselves correctly.

  16. Developer post

    Single Mission Beta Hotfix

    Quick fix for a couple of bugs that might prevent the score being saved into the high score table and for scores not being displayed in the right hi score table.

  17. Developer post

    Single Mission Beta Update

    This update adds the following... The single missions now has 3 difficulty levels - Easy, Medium & Hard Easy puts you in a massively overpowered Apache Longbow with radar guided Hellfires and unguided rockets Medium puts you in a Combat Lynx 3 with laser guided Hellfires, 20m

  18. Developer post

    Single Mission Beta Update

    This update adds the following... Single mission now detects when mission critical units have been destroyed meaning you should now hear the mission success radio message and be awarded 1,000pts in the debriefing screen. Single mission units are now placed to the South West of th

  19. Developer post

    Single Mission Beta Update

    This update adds the following... Corrected the DP point value for the single mission so that you can now start it and fly the mission. It still doesn't detect the mission success yet though but it is good seeing how much destruction you can cause with a limited loadout ːsteamhap

  20. Developer post

    Single Mission Beta Update

    This update adds the following... Fixed a bug that would crash the game when trying to load internal cargo into the helicopters. Longbow radar system now requires line of sight to targets to see them. Vehicle turrets should no longer jitter when tracking you. Added in the first S