This update adds the following...
Operation Cyclops - this is the new Single Mission. It is a 2 stage mission requiring you to collect troops and their squad vehicle and then drop them off without being detected. Once you've done this you'll be attacking enemy forces setup in a medium sized village.
Pay attention to your route. You can either go around the Sector in the way or punch your way though it. Going through may mean losing your "Stealth" mission bonus if you don't destroy things before they lock on to you. Going round has its own issues as it can take you very close to other Sector defences. This mission is designed to introduce sling loading, troop carrying, stealthy missions and the importance of mission planning. ːsteamsunnyː Easy This mission is performed in daylight with 2 well armed Blackhawk MH-60M DAP. Your wingman is configured with 16 laser guided Hellfires to act as fire support. Your DAP has a mixture of Hellfires, DAGRs, Hydra rockets, a 30mm cannon and 2 x 7.62 miniguns Medium You'll be flying the MH-60L DAP for this mission at night. Similar weapon loadouts as Easy Hard Things get a lot more tricky here as you'll be flying the VP Hind armed with rockets and spiral missiles. Your wingman is less helpful although they are carrying 8 spirals. One benefit here is the door gunners. Once your wingman has expended their missiles you can order them to form up and they'll put their .50cal door guns to good use while drawing fire away from you! Very Hard You'll be flying at night in the P Hind so you lose the nose turret but gain the awesome 30mm fixed canon. This mission is a real test as the Hind is not well suited to night time operations. You do have some options though as your Hind is carrying 8 bombs so staying high once the air defences have been neutralised will help you take things out in relative safety.
Optimised the HUD scripts
Optimised the Turret tracking scripts. Turrets/Door Gunners should fire more accurately (both good and bad as it effects enemy turrets too) ːsteamlaughcryː
