Released
Jun 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Beta 0.3.4 - Fixes for Crew pathfinding

    Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine. Version: BETA 0.3.4 - Fix for Crew getting stuck in Airlock again... - Changed pathing algo to old one. - Slightly in

  2. Developer post

    Beta 0.3.3 - Environment fixes and improvements

    Version: BETA 0.3.3 - Fixed screens not turning off when power is lost. - Adjusted flashlight some more. - New sparks event. - New infection possessed lights event. - Improved explosion event FX. - Added camera shake when near explosion or other intense events. - Added a bunch of

  3. Developer post

    Beta 0.3.1 is out now

    Not a big update, but quite a few essential things are in this nonetheless. I did want to include much more, but since development has been very slow I decided to finalize what was currently there and make this update. Apologies for taking so very long to update the game. I've be

  4. Developer post

    Patch 0.2.5 - Performance improvements and minor fixes

    Version: BETA 0.2.5: - Added version tabs, so you can see info on previous versions. - New engine version. - Lighting and shadow performance optimizations. - Slight reduction in VRAM usage due to more efficient use of the shadow buffers. - Fixed ugly reflections on some of the in

  5. Developer post

    Patch 0.2.4 - Voice Chat!

    After rigorous testing of the voice chat implementation in Keep It Running: Together I've now ported it over to Disinfection! This means proper proximity voice chat that works even on higher-ping connections and with multiple people. I've also changed the right-side panel of the

  6. Developer post

    Patch 0.2.2 - New Godot version and some polishings

    Hey everyone, Updates are a bit slow as I'm currently trying to make the June deadline for Keep It Running: Together. Getting sick and then going on holiday messed up my schedules quite a bit. No worries, updates will pick up for Disinfection again after that :) Wishlist Keep It

  7. Developer post

    Patch 0.2.1 - Tutorialized Tool Signal Tasks and some small things

    Added new Special Tasks: Find a strong signal for the ER, Geiger, AIR or Temperature Tools. Grants 15 points/funds when completed but has no penalty if not. These new Tasks should help to get players started with the Tools. Bugfixes: Fix in staircase lighting. Polishes: Oxygen al

  8. Developer post

    Beta Patch 0.2 - Achievements and Many Gameplay Improvements

    Big update today: we've been very busy improving the overall gameplay experience, whilst adding some new content and polishing features. We're going to focus a bit on addressing the elephant in the room : the learning curve and lack of rewards that new(er) players experience. Tho

  9. Developer post

    Patch 0.1.6 - Lighting Improvements and Fixes

    Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players. Here's all the things done in this version, in preparation for 0.2: Bugfixes: Fixed Hunter monster neck stretching out strangely during some animatio

  10. Developer post

    Working on Steam Achievements.

    A little heads-up: Achievements will go live fully in patch 0.2, though they will be in the Testing Beta prior to that patch release. However since we need to add the Achievements themselves to Steam to be able to test them they will already appear on the Community Tab and profil

  11. Developer post

    Patch 0.1.4 - Many Fixes and Many Polishings

    Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future. Bugfixes: Fixed a bug in th

  12. Developer post

    Beta release version 0.1

    The last big feature has been fully implemented and with that... we are now in Beta version 0.1! Now we can really focus on improving everything that's currently in the game and add the missing bits and bobs. Let's take a look at this update. The Shop: The infections have gained

  13. Developer post

    Patch 0.09c

    Some essential fixes, changes and additions to Items, monsters and the Store. Keep in mind that the Store changes mean you will have to buy your Weapons and extra Tools now, they no longer spawn by default. This also means the Secondary Objectives are now much more important for

  14. Developer post

    Hotfix 1 for Version 0.09

    Bugfixes: Fixed an issue with the host player getting the fade-out death effect when a nearby client player is killed by the Hunter for the first time, Currently working on implementing the remaining features for the Store, expect several updates for this on the Testing Beta (you

  15. Developer post

    Patch 0.09 - Item Monsters and Fixes

    Hello everyone, it has been a while. Draggie/Jeroen got a new part-time job besides gamedev and due to the changes had little time/energy to work on the game. Things are stabilizing now though and we're picking things back up. We want to get the Store done next and that will get

  16. Developer post

    Working towards Beta

    It's been a little quiet, so time for an heads-up on what we are working on and what you can expect. Working towards the Beta: The game is currently at version 0.08e and next update will be version 0.09. Now this update focuses mostly on the Special Items, the new monsters of the

  17. Developer post

    Patch 0.08e - Netcode refactors, FSR and Resolutions and fixes!

    FSR, resolutions and better aspect ratio support: An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss

  18. Developer post

    Patch 0.08d - Crew & Oxygen

    Steam Replayability Fest is starting tomorrow so.... Pushing this update earlier than planned :) Shop: Basic implementation of the Shop is there, though not accessible for players just yet. We're going to be testing the features on the Testing Beta (you can opt in freely on Steam

  19. Developer post

    Hotfix 2 for Patch 0.08c

    Bugfixes: Fixed missing option for PDA entry key. Polish: Crew can now be pushes aside so they don't block player movement, Added new Crew voice lines and variation in voice pitch, Updates new door textures with grime.

  20. Developer post