Not a big update, but quite a few essential things are in this nonetheless. I did want to include much more, but since development has been very slow I decided to finalize what was currently there and make this update.
Apologies for taking so very long to update the game.
I've been barely able to work on the game(s) as I'm recovering from burnout after losing my main job. Disinfection is also a very complex game to develop, partly due to it being our first project with all the technical debt that comes from that. My partner is very occupied with another project at the moment too.
To ease your worries: I do want to finish the game! But expect it to take a while and in bursts. Things are improving, especially the past month, but still struggling. Burnout sucks and I don't recommend it!
BETA 0.3.1:
- NEW! Special Missions! They will start randomly appearing, depending on how high your rank is.
- The amount of Crew that needs rescue can be much more now, depending on difficulty and rank.
- New GodotSteam version,
- Rewrites and improvements in networking.
- Rendering improvements.
- Improvements in monster code.
- Fixes in navmesh.
- Fixes in Crew pathfinding.
- New flashlight effect.
- Increased flashlight range and made distance attenuation more realistic.
- Fixed rare bug in Tutorial that caused the Nano Pattern Detector to not work.
- Fixed bug in light flickering that would make some lights brighter than before.
- Light flickering is now faster.