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Patch 0.1.4 - Many Fixes and Many Polishings

Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future.

Bugfixes:

  • Fixed a bug in the Source monster which causes it to constantly loop in losing line-of-sight of its target and then re-targeting the same target,
  • Fixed Hunter breathing sounds not playing,
  • Fixed Hunter footstep sounds not playing,
  • Fixed Hunter banging on door sounds sometimes not playing,
  • Fix for some evidences (Geiger especially) not being obvious at all for some infection types, range-based Tools have been tweaked to be more intuitive which pickup up evidence sources,
  • Fixed temperature evidence being too high for some infection types causing the Temperature Gun to overflow and display a very cold value,
  • Fixed Mission Control saying the Infection was destroyed even though it isn’t on Amateur missions,
  • Fixed clamped vertical mouse movement which for example caused having to move the mouse back the same distance to be able to look down again,

Polishes:

  • General code and asset optimization and cleanup,
  • Made the infection effect transition to black smooth instead of instant,
  • Adjusted light flickers to be more unsettling,
  • Changed the visuals for the Source monster,
  • Updated the hunting sounds for the Source monster,
  • The Source monster now has different sounds for chasing and roaming,
  • Updated the hunting sounds for the Hunter,
  • The Hunter will now turn its head to stare at whomever it is chasing,
  • Hard missions will now be available for ranks 10 and up, instead of 30 and up, to make the game less grind-y,
  • Hard missions have an higher chance of spawning 2-3 Crew or Items instead of 1,
  • Harder missions have an higher chance of having the Rescue and Recover objectives,
  • Slightly raised evidence strength increase for harder missions,
  • Infection start location is now more infected on easier missions,
  • Areas infected by the Infection Source now show half the temperature evidence than the Source itself, to make it easier/less confusing to locate the Source using the Temperature Gun,
  • Infected areas are slightly less dark now to improve visibility,