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Patch 0.1.6 - Lighting Improvements and Fixes

Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players.

Here's all the things done in this version, in preparation for 0.2:

Bugfixes:

  • Fixed Hunter monster neck stretching out strangely during some animations,
  • Fixed lighting on doors,
  • Fixed bug in infection shaders that made infected environments pure black making it very hard to see anything,

Polishes:

  • Infection spread rate is more balanced for harder missions,
  • Source monster now shows up properly in Afterlife,
  • Adjustments to volumetric lighting to improve visuals and atmosphere,
  • Performance adjustments for main menu background scene,
  • General visual improvements and performance improvements,
  • Adjustments to materials to improve reflections and visual quality,
  • When power is lost lights now turn off instead of turning red,
  • Infection growths now only show up on fully infected areas,
  • Infection growths will now vanish when the Infection is destroyed,
  • Changed how the Infection spreads which diversifies the spread behavior between Infection types,
  • Adjustments in ambient ship sounds,
  • Ambient ship sounds now fade out when the Reactor Core breaks,
  • Hunter footstep sound are now audible over a larger distance,
  • Hunter breathing now becomes muffled the farther away it is,
  • Made player flashlight a little brighter,