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Beta 0.3.4 - Fixes for Crew pathfinding

Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine.

Version: BETA 0.3.4
- Fix for Crew getting stuck in Airlock again...
- Changed pathing algo to old one.
- Slightly increased player reach for easier interactions and tool usage. Also fixed some inconsistency in the parameters for this.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24070025 · public branch

    Steam updated · First observed