Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine.
Version: BETA 0.3.4
- Fix for Crew getting stuck in Airlock again...
- Changed pathing algo to old one.
- Slightly increased player reach for easier interactions and tool usage. Also fixed some inconsistency in the parameters for this.