Microcivilization

Ondrej Homola

Released
Jan 22, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Back to Work

    Hello everyone, My 'holiday break' is finally over and so it is time for a quick update (and a reminder that I am still alive and working on the game again :) ). Localizations As promised, I will be starting with localization preparations from September. This is going to be the t

  2. Developer post

    Time for Localizations

    Hi, I hope you all are having a nice summer despite the warm weather. In today's update I'd like to focus on plans. I avoided looking past Adventure mode for quite some time but version 1.1 is now relatively stable and so I can turn my gaze to the future. What comes next By addin

  3. Developer post

    Patch 1.1.10

    Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are combined on the same tile. Enemy Civs should

  4. Developer post

    Patch 1.1.9

    Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather i

  5. Developer post

    Patch 1.1.8

    1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes

  6. Developer post

    Adventure mode is Out Now!

    Hello, today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1. What is included in this Update You can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished t

  7. Developer post

    Beta patch 1.1.7

    Hi, a little patch. Patch v1.1.7 Bugfixes Fixed a bug causing Colonist World civilization to disappear after first scenario (later causing crash) Fixed missing Perks to drop on mid-late game Chaos worlds Fixed an issue with Imbued heroes being ejected back to inbox after load. Th

  8. Developer post

    Beta patch 1.1.6

    Hello, since there were a couple of nasty bugs in BETA I decided to release whatever changes I had pending along with the fixes to the Experimental branch. Patch v1.1.6 Bugfixes Difficulty is no longer reset to normal on entering Adventure mode Homeworld Adventure mode Expansioni

  9. Developer post

    Beta patch 1.1.5

    Hi, i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch. Patch v1.1.5 New features/changes Added Adventure mode conversion button for players who completed the Campaign game (finished the final sc

  10. Developer post

    Beta patch 1.1.4

    Hello, a first batch of defects has been fixed for beta (experimental branch). 1.1.4 Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets owned Stonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them e

  11. Developer post

    Adventure Mode Beta starting now

    Hello, let me invite you to the beta-test of version 1.1 using the experimental branch pass-key: WelshCorgiPembroke The branch is already activated and should contain game version 1.1.2. (this time I don't start from 1.1.0 since i wanted to distinguish some versions for internal

  12. Developer post

    Adventure Mode Announcement

    Hello, another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on June 8th The Adventure mode The content of the 1.1 major update

  13. Developer post

    Adventure mode continued...

    Hello, Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly. Adventure mode flow Your t

  14. Developer post

    Yin and Yang

    Hello everyone, let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some prog

  15. Developer post

    Patch 1.0.12

    Hello, i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that. 1.0.12 Hotkeys on units and workshops now working again Fixed a bug in controls menu which prevented saving of ch

  16. Developer post

    Demo is Out

    Hello, I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below. Big Thanks to the Player Community

  17. Developer post

    Patch 1.0.11

    Hello, it's time for another patch. This time I made a few invasive changes mostly for balancing purposes (and usual bug fixing). There are a few tiny changes in information flow / tutorials as well but those are only some quick patch changes. A bigger update of tutorial and info

  18. Developer post

    Patch 1.0.10

    Hello, another small patch is here. More balancing issues including some of those chunky bits that required more testing... Hopefully this removes all known annoying obstructions to progressing. Thanks to everyone sharing their saves in relation to shields struggle. As I mentione

  19. Developer post

    Patch 1.0.9

    Hello, releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty. 1.0.9 Indigo tutorial message no longer pops up infinitely on tier 3 Re-emerging from tier 3 now makes all ascension locks visible correctly. Party Hard, Part

  20. Developer post

    Version 1.0 is out!

    Hello, today I am releasing the game from Early Access and officially marking it a version 1.0. Many thanks to all you all who were brave enough to try the early access in its unstable days, who helped testing the game a gave me new ideas and inspiration over the past two years.