Developer postOriginal post (opens in a new tab)

Patch 1.0.9

Hello,

releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.

1.0.9

  • Indigo tutorial message no longer pops up infinitely on tier 3

  • Re-emerging from tier 3 now makes all ascension locks visible correctly.

  • Party Hard, Party Harder and Utopia achievement now granted correctly

  • Fixed a frequent Crash during 'Fast forward' Preview on load screen

  • Added some ui indication to autonomy abilities to hint they can be configured

  • Autoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).

  • Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.

  • Added a festival cost reduction to Tier 3 to make it affordable (with some food production)

  • Crescent barracks should use Autonomy as stated

  • Unique Crises now spawn later in game (after unlocking Renaissance)

Reducing early Hostile crisis difficulty

  • Hostile crises now only cause 0.5% war risk on distant tiles.

  • Falling from a War crisis while a Hostile Civilization is known (home revealed) will automatically create a Dilemma offering some additional grace period options.

  • Electricity technology's Lock is causing normal hostility on normal difficulty (Forever-Hostile on Hard)

  • Reduced max level limit of tiles on Tier 4 and Hard difficulty (tiles should now be closer to your level)

  • Levels of War crisis spawned from Risk is now semi-capped by highest Hostile Civilization level (but only down to 10 levels of difference). If no such civ is present, it uses your tech level like before (like other risks).

  • Reduced tile attacks amount on Ottomans

  • Slightly Reduced Slave Revolt and Ottomans blue shield amount

  • Reduced initial hostility chance of civilizations in early game.

  • Reduced Tier 1 civilization expansion speed (2 tiles per 4 minutes instead of 3 minutes)

  • Slightly reduced damage resistance of Massive/Furious perks