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Beta patch 1.1.5

Hi,

i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.

Patch v1.1.5

New features/changes

  • Added Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)

  • You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.

  • Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.

  • Added a handful of tutorial-supporting objectives to Campaign mode granting small rewards

Bug fixes

  • Changing Perks in Homeworld will correctly recalculate everything on closing the World menu preventing issues like Workers 'disappearing' later when activating/deactivating workshops.

  • Wonder Ability buttons should no longer disappear once returning from Chaos Worlds.

  • Separate Islands should generate less often (though they still do sometimes - a more invasive change will be needed at some point)

  • Colossus and Pyramids Ascension in Tier 4 should no longer show White lotus cost (despite no having any)

  • Campaign Scenario 2 should now correctly start with initial territory

  • Tier 4 now allows building quarry from Trading Tech.

  • Tile under Fog of war should no longer show details of the tile on one of the menu details

  • Atlases should no longer be constructable via Auto construction service

  • Fixed a bug causing Restart to lose Perseverance bonuses (correctly) but not resetting Optimization technology counter (thus preventing you from regaining the same Optimization level with the same tech costs)

  • Pearl tiles can no longer be claimed

  • Removing map transformation should remove ownership if the result becomes water tile.

  • Autoexplore now only works after researching Warrior Code (or otherwise unlocking World Map)

  • Atlas charges should no longer drop from Crises.

  • Fixed a bug causing new era workshop levels not having some of their primary traits after moving onto a second Chaos world scenario (this included Lumbermill, Quarry, Blacksmith, Library and Marketplace)

  • Slash and burn/Cut Down should no longer be usable on Enemy territory

  • Cut down quest should no longer remove strategic resources