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Patch 1.0.12

Hello,

i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.

1.0.12

  • Hotkeys on units and workshops now working again

  • Fixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.

  • Social crisis now spawns with either Massive or Furious perk instead of always Furious.

  • Leonidas and Saladin unit icons now represent currently researched units.

  • Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)

  • Smallpox heavy attack now dealing correct damage instead of 1

  • Oracle magnification cost now same as for other wonders

  • Collecting Beastly recipe via merge should no longer crash the game.

  • Fixed wording of the Devotion pledge

  • Reduced Scenario 2 time trigger delays in the second half

  • Fixed music start after loading game

Have a nice day,

Ondrej