Control Update V1.17
Hello everyone, it's been a while! Significant Updates: Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A mode
Hello everyone, it's been a while!
Significant Updates:
Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A modern fixed-camera control scheme will be revisited in a future update.
Unity Engine Update. We have updated to the latest stable build of unity (which is a large leap forward). Ray-tracing visuals are improved, as well as performance. This update brings forth a fix to a unity security vulnerability. Although no one was affected, it is a good thing this was addressed.
Upcoming Improvements and Changes:
Path line b is still in development. We now have a new seamless integration approach.
Voice Acting, we will be introducing recorded dialogue to replace the much more jarring computer voices.
Bugfixes for AI companions.
General Bugfixes.
Improved enemy AI.
Graphical Options for DLSS.










Some characters' fates are in the player's hands
Edwin, another secondary character that can drastically alter the story's pathline