Released
Feb 3, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Control Update V1.17

    Hello everyone, it's been a while! Significant Updates: Player movement has changed for controller users. The prior system was changing controls based on camera view and angle. This method was inconsistent between camera angles, and have has been reverted to tank controls. A mode

  2. Developer post

    Status Update & Bugfixes V1.16

    Status Update & Bugfixes V1.16 Sorry, it's been a while, here is where we are at! Significant Bugfixes & Adjustments : Intro Movie Some materials for credit text were set not to emit. Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over c

  3. Developer post

    Prototype .533 Rail Hand Cannon V1.15

    Happy Thanksgiving! Bugfixes & Adjustments: Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility. Fixed camera angles that weren't always triggering upon room change. Paused Menu now always saves options a

  4. Developer post

    Crossbow Update V1.14

    Bugfixes & Adjustments: Flashlight brightness was adjusted to be less overpowered. Alexander statue in the basement no longers allows any character to help push it. Boss fights no longer allow entry if side characters are still following. Post-Fractal Tick monster has been re

  5. Developer post

    Old Cellar Ending V1.13n

    Happy Halloween! Old Cellar Ending V1.13n: Bugfixes & Adjustments: 3rd Person - An issue with the character reorientation, resulting in a spin. Reorientating would use the longer distance sometimes. Door alignment no longers uses offsets from the door, and is now relative to

  6. Developer post

    Fractal Proto-Queen Update V1.13 Release B

    Fractal Proto-Queen Update V1.13 Release B: Bugfixes & Adjustments: A few new camera angles & input adjustments. Tied up a few loose ends around NPC & enemy saving backend. Updated some enemy hitbox multipliers and damage effects. Reloading bug triggered when a single

  7. Developer post

    Pathlines V1.13

    Pathlines V1.13: Bugfixes & Alterations: A duplication glitch on NPCs on the continue screen . Some FOV adjustments in various scenes. Some objects not showing with their proper camera(s) in various rooms. An issue with the Fleshgait logo aligning in the center of the screen

  8. Developer post

    Raptured Mutations Patch V1.12

    Raptured Mutations Patch V1.12 Bugfixes: Basement gear door puzzle item duplication fix. Several keyboard control issues. Fixed some event note activations on keyboard. Adjusted autosave rate for game balancing. Added missing vocal lines to several puzzle items (Pyramid Puzzle Pi

  9. Developer post

    DLSS Update V1.11

    DLSS Update V1.1: Bugfixes: An issue where the character would remain grabbed, although no enemy was still grabbing. Character would be locked in place after breaking free from a grab . Door interaction collision adjustments. Alexis wasn't changing from running to idle states on

  10. Developer post

    Ray-Tracing Optimization Patch V1.1

    Ray-Tracing Optimization Patch V1.1: Bugfixes: Adjusted some door colliders, making opening some doors easier. Fixed an issue with some new enemy additions not properly removing themselves on scene change. Some remaining keyboard input not recognizing (when a controller is plugge

  11. Developer post

    Fractal Tick Update V1.09

    Fractal Tick Update V1.09: Bugfixes : Keyboard grab struggle sensitivity increased, mouse movement now affects grab struggle. An issue with keys on the item belt not removing on key discard, as well as further triggering an issue with unlocking doors when a key was possessed on t

  12. Developer post

    Fixed Camera Overhaul Patch V1.08

    Fixed Camera Overhaul Patch V1.08: Bugfixes: A camera switch bug in the area outside the Sullivan Mansion where the character would instantly turn around on camera change (input would invert). A light near the mounted ram puzzle, which would sometimes be disabled depending on the

  13. Developer post

    Carrion Scavengers Update V1.07

    Carrion Scavengers Update V1.07 Bugfixes: The Raptured tentacles now properly play their grab animation. Tutorial and story notes now shut off the chest flashlight. (For readability. Can still be toggled if desired.) Fractal Locust were just passing through the ground upon death,

  14. Developer post

    Fractal Locust Update V1.06

    Fractal Locust Update V1.06: Bugfixes: Save game auto-updater would repeat steps. A few enemies weren't targeting Alexis when being followed. Some sound balancing. Adjusted some camera control methods. Added in the Fractal Locust enemy. These swarming enemies are more of a nuisan

  15. Developer post

    Vulkan Patch V1.05

    Vulkan Patch V1.05: Vulkan is now supported! Launch the game using the Vulkan graphics API from Steam's launch options upon pressing play!

  16. Developer post

    Health Wrist-Band & Bugfix Patch V1.04h

    Health Wrist-Band & Bugfix Patch V1.04h: Fixed Hecate puzzle to properly reflect which puzzle pieces are in its hand. Pentacle key would be discarded even though there was still a locked Pentacle door. (If discarded) The Pentacle Key will be re-added into the character's inve

  17. Developer post

    Raytracing Update

    Patch V1.04: Bugfixes : Fixed a state lock-up with Alexis when given Algae. Fixed a duplicate Alexis glitch when game is continued from the game over screen. Removed an issue where Alexis wasn't properly dismissed in the scene manager when dropping her off. Fixed a locked door li

  18. Developer post

    Costumes & Bugfixes

    Patch V1.03: Bugfixes: Floor 2 Foyer - Pentacle door linking glitch fixed. Camera misalignment when disabling third-person perspective in specific areas. Sound effect playing upon new room entry, while carrying a 2x4. Fixed a bug with the continue system not working, if recently

  19. Developer post

    Bugfix Patch V1.02h

    Bugfix V1.02h: Fixed an issue where the first Stigmatized encountered would trigger sound effects early. Fixed the save file selection menu to display files in order by last date edited. Fixed an issue where some game files would load incorrect file data. Time played added to sav

  20. Developer post

    Bugfix Patch V1.02f

    Bugfix Patch V1.02f Several camera angle changes. Several camera distance trigger changes. Opening area movie scene trigger updated, character pathfinding updated (should no longer lead the camera through the rocks). Added a physics bound to a statue in the Mansion Foyer. Endgame