Happy Thanksgiving!

Bugfixes & Adjustments:
- Adjusted room load-in sequence. Enemies and other systems (such as blood initialization) now happen before scene visibility.
- Fixed camera angles that weren't always triggering upon room change.
- Paused Menu now always saves options and graphic settings upon closing.
- Weapon Menu camera for the second handgun holster was fixed to focus on the weapon.
- Weapon Menu on the secondary handgun slot bullet counter text was misaligned off-screen and this has been addressed.
- The character wasn't always returning to idle after moving.
- An issue with the character resetting after weapon swapping (right after using the Weapon Menu this issue could arise).
- When disabling 3rd Person Perspective, the camera now reverts to scene default values and resets all fixed cameras, fixing some camera positioning and orientation.
- 3rd Person Perspective had an issue with the sharpness of the rotation alignment accuracy. This could result in multiple turn cycles (creating a spin, which was common using a mouse). Accurate realignment is now forced at the end of a turn cycle.
- Camera adjustment for Item Examine action. It is now closer to the item, making it easier to view.
- Secondary characters no longer target Fractal Warriors that are awakening.
- Minor characters had an issue breaking out of some grab types.
- An issue with the carbine's intro speech not repeating when picking the gun up after the first time.
- Recoil for all weapons has been adjusted.
- The time needed for enemies to lose sense/sight of the player was increased for balancing purposes.
- A fix for movement-lock involving grabs, the character would remain in a grabbed state.
- Stigmatized & Raptured secondary grab [when the character or a secondary character wasn't the target] wasn't damaging the proper target.
- When running in DirectX 11 or Vulkan graphic libraries, the raytracing option from the Graphic Settings disables and reverts to off. This option will need to be re-enabled next time the game is launched in DirectX 12.
- Updated Save Game File Verison to 1.17.

New Additions:
- New settings to the options menu: - Tutorial Notes, disabling this option will skip all note tutorials. - Mouse Sensitivity.
- Blood on enemies caused by weapon damage now remains between rooms.
- The new Prototype .533 Hand Cannon. This unlockable futuristic weapon is a mix between a railgun and a large-bore revolver. This advanced firearm has extremely limited ammunition.
Watch on YouTube - Crossbow bolts will occasionally ricochet off solid surfaces instead of penetrating through. Bolts' puncture depth now varies.
- Enemy simple colliders (used in Fixed Camera Perspective) no longer collect bolts, they are now transferred to the nearest limb.
- Examine animations and speech for Crossbow Bolts have been added.
- Physic-bodied objects such as chairs now play sounds when collided with.
- A few new informational notes.
- Colorized note files by type (such as blue for tutorial notes, orange for interaction, and white for informational).
- Added in Crescent Moon Door puzzle. This puzzle has two variants, one with gold pieces and one with silver.