Happy Halloween!
Old Cellar Ending V1.13n:

Bugfixes & Adjustments:
- 3rd Person - An issue with the character reorientation, resulting in a spin. Reorientating would use the longer distance sometimes.
- Door alignment no longers uses offsets from the door, and is now relative to the character.
- Items held on the Item Belt weren't properly aligning their orientation with the character.
- Adjusted the scale of several items, as well as their base alignments, on the toolbelt.
- Raptured Mutation Type C ascension bug where the mutation wasn't growing.
- Alexis not overriding some triggers with Edwin's pathlines.
- Fractal Warrior grabs adjustments (trigger distance, trigger response time).
- The basement boss fight was reworked (AI and Animation graph), and now behaves more concisely and less erratic.
- An issue with weapon swap triggering a temporary soft lock on the character if a 2x4 was equipped.
- Fixed an issue where D-Pad wasn't recognized when interacting with the character's inventory.
- Pause Menu bugfix, right directional [controller] input wasn't responding in the Options Menu.
- Updated save files to load faster (prior, to accessing the save game playtime and current room, a whole save game file was scanned. Now upon save game creation, a very small file containing this data is made).
- Profile max save amount increased drastically.
- Other minor adjustments.

Additions:
- Old cellar ending added (this ending is experienced if the player meets the right criteria).
- Some new abilities have been granted to the Fleshgait.
- Flashlight source of light emittance.
- D-Pad support on the Main Menu & Pause Menu.
- Movie-scene skip to several movie scenes.
- Some new examine speeches for various furniture/statues.
- Some missing subtitles to scene examination speeches.
- Flash-fades on certain door pathways (the mansion opening foyer doors, sub-basement archway).
- Item examine sounds and animations for machine gun ammo, magnum ammo, and some others.
