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Status Update & Bugfixes V1.16

Status Update & Bugfixes V1.16

Sorry, it's been a while, here is where we are at!

Significant Bugfixes & Adjustments :

  • Intro Movie Some materials for credit text were set not to emit.
  • Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.
  • Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.
  • Post-Fractal Tick now a plays damaging sound upon attachment.
  • Fixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.
  • Balanced Stigmatized types raptured frequency (rooms should be able to be transversed without an almost certain guarantee that one has mutated).
  • Main Menu Added scroll wheel support in save selection mode.
  • Pause Menu Fixed missing keyboard controls, if a controller was enabled.
  • Steam Deck Added in 1280x800 display resolution (native resolution of the Steam Deck).
  • in 30 & 40 fps added to refresh rate settings [fps setting]. If running on a Steam Deck, enable this via the performance tab (leave refresh rate at 60 in-game).
  • DirectX 12 Updated ray-tracing support (recursive rendering, shadows, and adjusted some ray-tracing settings).
  • Weapons The laser sight wasn't always disabling on action interrupts on a few grabs and hit reactions.
  • Fixed an issue with the character's hand gittering while holding an item.
  • Many more minor adjustments and changes!

What's Coming Very Soon :

  • 3 new Stigmatized variants, designed to vary gameplay throughout the mansion.
  • Final potential pathlines.
  • A new approach to the game's A / B save systems.
  • A surprise new game perspective!

Please stay tuned!