Status Update & Bugfixes V1.16
Sorry, it's been a while, here is where we are at!
Significant Bugfixes & Adjustments :
- Intro Movie Some materials for credit text were set not to emit.
- Fixed Camera Perspective Input reset had an issue resetting controls due to carry-over controls and quick camera switching/disabling. Now controller input is updated with the correct controller inversion when idle.
- Auto-Aim Alignment Alignment will no longer target enemies behind the character. Auto-aim will now align vertically to smaller enemies such as Fractal Lava, Fractal Locust, etcetera.
- Post-Fractal Tick now a plays damaging sound upon attachment.
- Fixed a Movie Scene Trigger not occurring, if Tutorial Notes are disabled.
- Balanced Stigmatized types raptured frequency (rooms should be able to be transversed without an almost certain guarantee that one has mutated).
- Main Menu Added scroll wheel support in save selection mode.
- Pause Menu Fixed missing keyboard controls, if a controller was enabled.
- Steam Deck Added in 1280x800 display resolution (native resolution of the Steam Deck).
- in 30 & 40 fps added to refresh rate settings [fps setting]. If running on a Steam Deck, enable this via the performance tab (leave refresh rate at 60 in-game).
- DirectX 12 Updated ray-tracing support (recursive rendering, shadows, and adjusted some ray-tracing settings).
- Weapons The laser sight wasn't always disabling on action interrupts on a few grabs and hit reactions.
- Fixed an issue with the character's hand gittering while holding an item.
- Many more minor adjustments and changes!
What's Coming Very Soon :
- 3 new Stigmatized variants, designed to vary gameplay throughout the mansion.
- Final potential pathlines.
- A new approach to the game's A / B save systems.
- A surprise new game perspective!
Please stay tuned!